#30hz not 30hzing

1 messages · Page 1 of 1 (latest)

carmine comet
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try using event reciever "Update"(not 30Hz)

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regular update sends every frame

limber plinth
carmine comet
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just don't forget to use it in combination with "if player is local and valid" to make less heat

scarlet sigil
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If your room is getting errors then it'll cancel out executions, that's the problem you're running into.

scarlet sigil
carmine comet
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biggest problem with cv2 is net heat which kill everything if its too high

carmine comet
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just use if player is local and valid so some heat goes onto the players device instead of the servers

warm atlas
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My net heat was like 30% and that’s good for a limitsv2 room

scarlet sigil
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Rec Room doesn't use servers for room networking.

scarlet sigil
warm atlas
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Does the amount of things in a room affect it tho

scarlet sigil
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What?

carmine comet
warm atlas
scarlet sigil
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If you're updating a bunch of objects you aren't authority of them it'll use more NET than just updating a few.

carmine comet
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working chips affect heat
any chips affect chips limit
any object affects ink

scarlet sigil
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You shouldn't be constantly updating objects you aren't authority of.

carmine comet
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also that

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the thing is, you produce less heat if chips works for local and valid players

scarlet sigil
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What?

carmine comet
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and for authorities

scarlet sigil
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What you're saying doesn't make sense.

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Circuits are always local.

carmine comet
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yes but when you use chips for everyone everytime it creates heat for everyone

scarlet sigil
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What?

carmine comet
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im just talking from expirience here tbh so i may be stupid

scarlet sigil
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Everyone has their own copy of the circuits, and their own CPU, and NET heat.