#Toll Gate sorta thing
1 messages · Page 1 of 1 (latest)
Ok so rotators rotate I don’t think that’s what you want?
If you want the gates to move upwards you should use a piston
it does rotate
im wanting it to rotate
But you said it moves it up??
i meant rotate
on button press > set bool variable "rotating" to true > if [not rotating} > rotator play > delay > rotator stop > set bool variable "rotating" false > set bool var "open" to its opposite (use "not" chipp for that)
you need to configure the speed, delay and rotation angle manualy
now for the togle part
make an if value and set 1 value to your speed and second value to same speed but negative
connect the "open" variable to thet if value and result of that if to the speed of the rotator
thats basicaly the answer
biggest problem with doing that is just configuring speed and allat because it can take a while
would it be possible to hop in a room or something? the way you explained it is a bit confusing
thats actually my bad I didnt see this, also I figured it out after messing with some stuff