#Unsynced audio players cutting off each other

1 messages · Page 1 of 1 (latest)

tawdry venture
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I have different unsynced 3D audio players with the same sample audio all supposed to play locally to different players, HOWEVER every time I've tested it, it will always be synced and will cut off any other one of the audio players that is playing previously. Any fixes? I've tried local events, adding large distance between them, but neither worked.

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Unsynced audio players cutting off each other

wanton bay
tawdry venture
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Both are off

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And even though they're off it just isn't unsynced and will still cut each other off

swift agate
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how do you activate them?

tawdry venture
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A lot of local events and event receivers hooked up to a player joined receiver at the start

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As well as trigger volumes

swift agate
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do you use "if player is local and valid"?

tawdry venture
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I was just using the player is local one

swift agate
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so it looks something like:
[event reciever/trigger volume]> if player is local and valid > play?

tawdry venture
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It all works besides the audio cutting over each other

swift agate
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can you screenshot the circuits?

tawdry venture
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1 sec

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There are 4 of these as shown in the last screenshot

swift agate
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wait, audio player interupt eachother or themselfs?

tawdry venture
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Each other

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The same audio samples specifically

swift agate
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and all of them are configured correctly?

tawdry venture
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Essentially one of these "intros" starts for the first player and the second player's intro will cut off the audio of the first

tawdry venture
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It's just the audio

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Every setting off besides 3d audio

swift agate
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have you selected them all and configured in bulk?

tawdry venture
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No

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I know that doesn't work

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All configured manually

swift agate
# tawdry venture

have you tried to activate audio player seperatly so it won't activate 4 times in a row?

tawdry venture
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It's linked up to different player integers and different local event receivers

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It's impossible for it to do that

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Each intro copy is linked to its own player integer

swift agate
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and you brielfy explain when do you need it to activate and why you can't activate it once

tawdry venture
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Actually, do you have the possibility to actually see it yourself, because I can show you it in person to show these systems and their activations

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Because it'd probably be better that way

swift agate
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i can't until around 5-6pm CET

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it's around 10 hours from now

tawdry venture
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Damn

swift agate
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ye, timezones suck

tawdry venture
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Well let me explain this complicated system then

swift agate
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i gtg, i'll answer later

tawdry venture
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Okay then

swift agate
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U can explain it anyways so someone can help u

tawdry venture
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It was the sample audios being the same circuit ID

swift agate
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So its fixed?

oblique radish
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use play audio at position

umbral grove
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This has made me think, Rec Room should totally add icons for the different event sender targets, imagine if next to the little wifi symbol there was a little indicator for if it was all, others, local, authority, room authority, or player! That would make debugging this kind of issue so much easier!

oblique radish
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donanedonanedonanenaynanoona

umbral grove
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Is that supposed to be the intro to "Dan Da Dan" or something 😆

radiant flume
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If you're playing an audio sample it cuts it midway if another audio. Player is using that audio

final current
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Anyone have a better solution than have a different sample of the same audio ?

umbral grove
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I don't think they interrupt eachother if they're unsynced. But also if you really do need to play the same audio multiple times without interrupting itself, try using a play audio at position chip, you can't move it around while playing unlike an Audio Player component, but i believe it st least lets you play as many of the sound at once as you'd like.

final current
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Also need audio player cause the sound is not a short sound and I need it to move around

umbral grove
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Oh yeah okay that's really bad