#can someone help me make it where an object spawns when a trigger handle is clicked
1 messages · Page 1 of 1 (latest)
Are you able to help me in game I don’t know what the circuits are
Did you even try?
No my steps which are only two steps
Did you try them?
Cause it’s only been what 30 seconds?
Do you know what the circuits are called
- Trigger handle
- Replicator
Okay
There are no other chips required
Explain more about the “spawn” aspect of this.
Do you mean just to teleport somewhere?
OR
Do you man replicate/duplicate a object
Like where an object will appear in front of whereever you are pointing the trigger handle
See now the next time you make a post be specific like that. You cannot except people to be able to read your mind and know what you mean 
I can’t find the repeater chip
Do not use a replicator
I can tell you new steps now that you have actually explained yourself
Get an object of your choice, configure it, and add a Tag. The tag will be a identifier we will use to get the object in a chip where we can then manipulate it (teleport, move ect)
You will use the same set position chip
(Objects tag) Rec Room Object Get First With Tag > (Target) Set position
Trigger handle (self output, this is the very top yellow port on the circuit board) > get forward vector
Trigger handle (self) get position
Forward vector + get position (you will use a dd chip)
Add chip output > (position) Set position
@agile hatch If you are able to are you able to help me I’ve tried
Send a picture of what you have so far
Oh I kinda left
Then rejoin
I just checked it didn’t save
Then remake it
K
This is all I could do
I don’t know where to beging wiring
@agile hatch
Hello?
This is all I got I don’t know what other circuits I need
Yello?
@agile hatch
Very good so far 
Now using the > wire the chips up in those directions and anything in ( ) are inputs/outputs names
Example I used (Target) set position, and if you look closely the set position had a (Target) input