#Room 2-0 - store objects
1 messages · Page 1 of 1 (latest)
<@&522598169335562240>
you either wire the container into the replicator or configure the replicator and find the desired container in the dropdown menu
I thought u said about storing objects with variables.
And besides that not such a good idea because each object such as the trigger handle that is replicated with the container will set position of another replicated trigger handle therefore making the other player not have a setted position of the trigger handle
<@&522598169335562240>
you’ve already pinged the Helpful role once, please don’t ping it multiple times, if they can help, they will
thats for storing a reference to the objects that the local player owns, not for the actual replication part
Sorry
Is there a better way to do this
thats still from what i can see the best way to do whatever youre trying to do
So your saying if I want like 20 of these I would have to place 22 replicators for each and every one of them and make the maximum 1 all because of the replicated trigger handle?
.
no??? where did you conclude that you needed 22 replicators for this?
Because one for the body and one for the trigger handle
yeah but you dont need 22 replicators for this
Then what?
you just need 2, one for the body and one for the trigger handle
Yeah but people need each and everyone
thats what the job of the replicator is
Let’s say there are two people, these two people wanted one of these so one person replicated for himself and pressed on the body, the trigger handle will set position but if the other person replicates the body and presses the trigger handle the first replicated object setted position for the other person but the first person will not be able to set position of the trigger handle.
so why exactly do you need a separate trigger handle like this?
For each and every person to have there own replicated body and trigger handle and every body which is the container not to change the set position from the first replicated trigger handle to the second one.
yeah but like what specifically are you making that would warrant that?
I can’t tell
if you tell then i can probably suggest a better course of action
Well the video suggested the body spawns the replicated trigger handle so like a place point as a trigger handle
But it own trigger handle
Like a place point of a map
so a pinging system?
Yeah just like that 
right
dont we all think that at any given point in life?
Yeah
Is there a way????
right so, one person takes one of these things and everything works fine. but when another person does then the trigger handle for the first person just straight up disappears?
ok so i took a more closer look at the video
No but the first one and the second will spawn when the second body replicates
you cannot do this with two separate replicators because that connection will sever
the fix is to have ports on the container hooked up to a object variable inside it that the rest of the circuitry inside it can then reference
after you do that you will then need to set that variable once both objects have been replicated so this works properly
That’s what I have been telling you for the past hour
I don’t think that’s possible
Yeah but if replicator is executed again the object variable will set the new replicated trigger handle than the old one
wdym?
In the trigger handle replicator there is a rec room object port called “replicated object”
i know that
Which is how we set the object variable
Ok
Do u mean to place the object variable to the trigger handle or the trigger handle replicator?
Even so how do I make the object variable know that the object is the trigger handle
through an event
What???
or hell you could have it in world scope and do checks to not overwrite whats already in the variable
Ok man I’ll try bro
Or make it a tag
not when theyre completely broken in rooms 2.0
Also inventions from my maker pen rooms 2.0 is broken
When it comes to selecting
And apparently a feature when it come to placing a component in colliders
Why is rooms 2.0 like this
dont like it? go back to rooms 1.0 until rooms 2.0 is more stable
also none of the r2.0 devs are likely to see this here
Where then, I need to tell them
the creator hub discord server
Hey joksulainen, if bugs like these, will they fixed it early or…
i dont know
Oh
Does the replicator clone an object and makes the tag like 1 to 2?
im not sure how it works with tags in particular
i am sure of how i wanna do it but i just dont have time to go in circles with you
Ok just tell me in step so that I can close this post
Last time but everything of detail
i dont have time for that either
or alternatively someone else can come along and help instead
No one replies to me bro that’s why I pinged
But I will wait and see if anyone will reply
then its likely that people dont know how to do something or dont want to help
Thanks anyway
