#hmmm...
1 messages · Page 1 of 1 (latest)
deleted as in?
You can’t delete it, but you can return it back into the replicator
it’s a chip you can use, I think it’s called “return replicated object”
ok 
ya but i want to return the specific replicated object and not just the one spawned in.
hey @elder nexus what about this reply
.
Use a return replicates object chip
yeah but a specific object it replicated
It doesn’t return the object you just spawn it returns whatever object you want it to, so figure out a way you can select that object
You obviously can’t select it with makerpen so figure out a way you can see the object in a chips
Raycast, Spherecast, Overlapbox, Overlapsphere, Get closest, Get farthest ect
well looks like i am doomed
There’s the return object which you can use to return one object.
Then there’s replicator get objects, which returns all replicated objects made by the input replicator
Not returns like deletes, but gets a list of all of em, used a bad adjective
Isn’t that horrible for cpu?
No
c'mon. they created a replicator but not make a delect object chip
It’s a one time thing that you do it’s okay
WDYM???
We just told you how to delete the object????
NO
it doesn’t delete tho
💀
like what he said
Because replicators have a set amount of copy’s that you predefined, putting them back into the replicator is LITERALLY the same as deleting it
I don’t get what you confused about?
do it also reduce cpu
?
Cpu doesn’t matter if your only moving it back once the Cpu will just go down immediately back down after
As long as it doesn’t go to 100 your good, but that’s really hard to do
Even get up to 40 is hard to do
Unless your actually trying to do it on purpose
dayum
Or if your constantly putting them back in which you should be
In recroom you don’t really need to worry about Cpu unless it’s something that is constantly running or it makes the cpu go dangerously high for a second, but 99% of the time that won’t happen
