#player movement sounds

1 messages · Page 1 of 1 (latest)

torn haven
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Is it possible to remove the player’s walking or jumping sounds completely?

dim atlas
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Player Definition Board

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But only in rooms 2.0

torn haven
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I think it’s also possible in rooms 1.0 too

dim atlas
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Have you seen it done before

torn haven
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Yeah, dozens of times in rooms 1.0

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Before rooms 2.0 came out

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vocal parcel
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People have done it in rooms 1.0 I think its just they make the sound louder than what the default sound is so it drowns out the default sounds lmao

torn haven
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Oh

fair token
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this would require you know exactly when the footstep sound occurs and would require the exact footstep sound though

torn haven
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Ok that’s smart

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I will do

dim atlas
main venture
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Another way you can help reduce the original footstep sound in Rooms 1.0 is to disable running, though that comes at the cost of sliding and the wind effects.

main venture
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You can increase walk speed if that's an issue for you too

torn haven
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I don’t think disabling running is even a good idea

austere tide
# torn haven Can u read this again

So, you physically cannot remove any locomotion based sound within 1.0 rooms, what these people are suggesting to you are workarounds to try and get around the fact

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only 2.0 rooms can truely remove the audio

torn haven
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Oh

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Well

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Tell me how in rooms 2.0

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Some bullsh-

austere tide
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The player definition board holds the default locomotion audio circuits

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you’ll just need to edit into it and unwire the audio chips

torn haven
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Oh

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Well I think that can be done in rooms 2.0

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And maybe 1.0

austere tide
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it can be done in 2.0 rooms

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it cannot be done in 1.0 rooms

torn haven
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How

austere tide
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The player definition board holds the default locomotion audio circuits

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you’ll just need to edit into it and unwire the audio chips

torn haven
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Player definition boards are also set for rooms 1.0

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I get it

austere tide
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Yes, but they are different per room type

torn haven
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K man