#nav mesh generation on studio objects / Unity objects?
1 messages · Page 1 of 1 (latest)
Convex just makes simpler shapes meaning a square or circle, what i do to get around that is I put a cube
Can you walk on it?
I need to add a cube like you said because the collision for it is a sphere
Yes
I could walk on it before I made the mesh convex
i’m honestly stumped because if it has its colliders then the navmesh should work…. did you add the RRS object component? I think you need that
I did and it didn’t work
Hmmmm wierd…… there’s probably
some setting i don’t know about i’ll just list everything i can think of and if it doesn’t work I can get you someone else to help
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Make sure you didn’t choose ignore nav mesh when configuring it (i just know it has ignore in it)
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Make sure all the objects that have a mesh collider have a mesh renderer and mesh filter
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Make sure the object is static in unity
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Make sure you enabled “show rrs cuts”
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And if the navemesh volume is around your track check if it did add the navmesh to atleast part of it (tell me if it is)
Do I need to add the Nav Mesh Cut component to the prefab?
@meager crystal
Generation is enabled
The track has a mesh filter and renderer
It is static
Show RRS cuts is on
It is in the nav mesh generation box and it has no nav mesh at all
All i can say at this point is look it up on google, ask ChatGPT, or make another post and just delete this one
I’m not crazy familiar with Unity/RRS so i’m not sure where else to help
I don’t know how to delete the post