#nav mesh generation on studio objects / Unity objects?

1 messages · Page 1 of 1 (latest)

meager crystal
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So there’s not nav mesh at all?

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Convex just makes simpler shapes meaning a square or circle, what i do to get around that is I put a cube

gaunt dome
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I backed it and this is what it looks like

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No nav mesh

meager crystal
gaunt dome
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I need to add a cube like you said because the collision for it is a sphere

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Yes

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I could walk on it before I made the mesh convex

meager crystal
gaunt dome
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I did and it didn’t work

meager crystal
# gaunt dome I did and it didn’t work

Hmmmm wierd…… there’s probably
some setting i don’t know about i’ll just list everything i can think of and if it doesn’t work I can get you someone else to help

  • Make sure you didn’t choose ignore nav mesh when configuring it (i just know it has ignore in it)

  • Make sure all the objects that have a mesh collider have a mesh renderer and mesh filter

  • Make sure the object is static in unity

  • Make sure you enabled “show rrs cuts”

  • And if the navemesh volume is around your track check if it did add the navmesh to atleast part of it (tell me if it is)

gaunt dome
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Do I need to add the Nav Mesh Cut component to the prefab?

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@meager crystal
Generation is enabled
The track has a mesh filter and renderer
It is static
Show RRS cuts is on
It is in the nav mesh generation box and it has no nav mesh at all

meager crystal
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I’m not crazy familiar with Unity/RRS so i’m not sure where else to help

gaunt dome