#Gingy AI

1 messages · Page 1 of 1 (latest)

rose swift
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I watched a good portion of the video, I can't see any special features making it different from any other Ai?

Seems like the gingerbread thing is only just chasing you 🤷‍♂️

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And if you want the Ai to choose the closest path get the Closest chip an you'll get the closest one.

Get the position of the player and the position of the closest route then make your Ai walk that route.

royal python
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You tryina get copyrighted?

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By the game?

potent herald
royal python
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That's bad

rose swift
# royal python Nah but someone’s hard work

There's millions of other games with Ai's similar, It isn't copyrighting.....

You can't copyright code 😔
That sounds dumb and if he's attempting to Re-create it then the Ai is original to them!

Would you say other ignited Ai is stolen if another uses it but they made it themselves?

covert pivot
gritty harness
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There may or may not be a recroom component in rooms 2.0 that does exactly that

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Then your options are

Goblin Ai

Some kinda Astar/Raycast Wall avoidance hybrid

royal python
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It’s just I genuinely think recreating a hard person’s work it wrong

covert pivot
rose swift
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I'll send a picture to help get started with your Ai

potent herald
rose swift
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its taking a bit to make, please be patient.

rose swift
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This is harder to cook then anticipated...

I need to use lists which I don't use much of an as easy as it might be to figure baby steps may be necessary for me 🤷‍♂️ Although I can say I'm "somewhat close"

plush schooner
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unless ur being specific to the post, thus just 1 ai

rose swift
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I'll attempt it the re-creation, I don't wanna leave you hanging for something I said I'd do.

reef harness
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hi, coming back to this as i need it again

rose swift
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Yikes, I kinda quit rr creation. Sorry for getting hopes up an wasting your time.

But if anything I can give you an Idea for a start.

Make paths that your Ai will take, lets just make an example an say A an B. Each is a waypoit for the Ai if the players close to point A, an the distance between the player an Ai is met, the Ai will take that path an eventually follow the player instead of the path. This would work the same for point B.

Depending on the distance of the Ai, player, an path determines the Ai's route. Simple movement logic.

Save each path into a Vector3 Variable to set your Ai's path determined by the conditions mentioned.

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First make the Ai be a to just follow the player once it gets close enough. There's videos for that.

But pretty much your setting it to go to an invisible point if following a path.

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Delay --> Set Transform (Waypoint A)

--> Delay --> Set Transform (Waypoint B)

Don't separate them, im just breaking it down.

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Trigger Volume(Player Entered) --> Bool Variable(Set to true)

If(True) --> Chase(Chase Ai directly to the player an not a path)

rose swift
reef harness
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i think im just going to try find my own way tbh, its alot harder to understand through text

reef harness
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nvm i need someones help

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lkterally anyone

potent herald
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Huh

potent herald
reef harness