#Gingy AI
1 messages · Page 1 of 1 (latest)
And if you want the Ai to choose the closest path get the Closest chip an you'll get the closest one.
Get the position of the player and the position of the closest route then make your Ai walk that route.
You can’t get copyrighted by attempting to copy someone’s AI 😭
Nah but someone’s hard work
That's bad
There's millions of other games with Ai's similar, It isn't copyrighting.....
You can't copyright code 😔
That sounds dumb and if he's attempting to Re-create it then the Ai is original to them!
Would you say other ignited Ai is stolen if another uses it but they made it themselves?
Ur acting as if he deliberately stole his AI. He's attempting to recreate it and do it himself. There's a difference between stealing and replicating.
There may or may not be a recroom component in rooms 2.0 that does exactly that
Then your options are
Goblin Ai
Some kinda Astar/Raycast Wall avoidance hybrid
No not like that
It’s just I genuinely think recreating a hard person’s work it wrong
They're not examining the AI closely and taking each chip and segment to incorporate into their own. He's trying to recreate it, so he will have to put in as much effort as the original creator. He is recreating; he's not making a picture-perfect version—he's making his own.
I wouldn't recommend goblin to anyone in my opinion the Spawner component till this day is butt
I'll send a picture to help get started with your Ai
Everyone recreates everyone’s work. It’s not just AI we’re talking about. Like G4bess0n said, there’s a fine line between replicating circuits and stealing circuits
its taking a bit to make, please be patient.
This is harder to cook then anticipated...
I need to use lists which I don't use much of an as easy as it might be to figure baby steps may be necessary for me 🤷♂️ Although I can say I'm "somewhat close"
no vector feild?
unless ur being specific to the post, thus just 1 ai
I'll attempt it the re-creation, I don't wanna leave you hanging for something I said I'd do.
hi, coming back to this as i need it again
Yikes, I kinda quit rr creation. Sorry for getting hopes up an wasting your time.
But if anything I can give you an Idea for a start.
Make paths that your Ai will take, lets just make an example an say A an B. Each is a waypoit for the Ai if the players close to point A, an the distance between the player an Ai is met, the Ai will take that path an eventually follow the player instead of the path. This would work the same for point B.
Depending on the distance of the Ai, player, an path determines the Ai's route. Simple movement logic.
Save each path into a Vector3 Variable to set your Ai's path determined by the conditions mentioned.
First make the Ai be a to just follow the player once it gets close enough. There's videos for that.
But pretty much your setting it to go to an invisible point if following a path.
Delay --> Set Transform (Waypoint A)
--> Delay --> Set Transform (Waypoint B)
Don't separate them, im just breaking it down.
Trigger Volume(Player Entered) --> Bool Variable(Set to true)
If(True) --> Chase(Chase Ai directly to the player an not a path)
Bool Variable--> If(False) Set transform to nearest path.
Which would be just using this.
I obviously left out alot of chips, I'm just trying to give a good idea without going on a rant. Plus I just don't like to send lengthy messages.
i think im just going to try find my own way tbh, its alot harder to understand through text
Huh
I can try to help after school
Alr