#how does the replicator work

1 messages · Page 1 of 1 (latest)

noble oyster
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i tried looking through messages and trying stuff out but i cant make sense of it

faint viper
last crescent
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If i had to guess, they haven't done much experimenting with containers or object boards yet

faint viper
# noble oyster

Attach what you'd like by linking Via the configuration tool.

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the position an rotation is where the replicated item will appear.

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You can set the max you can replicate and other such features.

noble oyster
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how do i delete the copies

clear bloom
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Replicator Return Object

noble oyster
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ty

faint viper
faint viper
noble oyster
# faint viper Glad to hear it <:CheerHelpful:405560351229345794> Can I ask what your trying ...

Im trying to recreqte a Roblox game called minus Decendance, it has a main elevator and then every floor it randomly generates four hallways (based off of predetermined rooms)
Inside the halls buttons and entities can spawn, you have to lure the entities outside of the hallways with buttons and put them into a different hallway so you can get the buttons safely
Each predetermined room has a set of waypoints inside that the entities walk to in order to traverse the map, so I'm gonna need to make pathfinding for that too
Right now all I have is a button that can rotate and be pressed and a very simple replicator (shown in the videos)

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Just got an idea on how the waypoints could work with the rooms being randomly positioned

faint viper
noble oyster
last crescent
faint viper
# last crescent What are the benefits of using one made from scratch VS using the pathfinder com...

Well for one pathfinder is really only for roaming/Following players, I don't see much you can do with the component.

As for the benefits

  1. You have more freedom
    2.You can make your Ai Interactions expand rather then the typical Following
  2. You can be specific with your Cv2 and set it to Move, rotate, an Behave how ever you'd like wither that be tossing a player across the whole room or doing combat with it.

To put it simple you can make it do whatever you'd like as long as its possible within RR.... but pathfinder well its just your normal everyday Ai

Idk If I was able to explain it well, but I did what I could.

last crescent
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I do remember there being a rotate input on it, though i'm guessing it can't be activated while pathfinding?

noble oyster
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Well actually

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It would be more pathfind until sees player then goes towards player

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so idk

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Nvm that's probably easy

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Idk anything about pathfinding 😭

faint viper
faint viper
desert mantle
last crescent
noble oyster
# faint viper What I meant by saying Rotation and position is you can do more with it as I men...

Idrk how to do pathfinding stuff currently but RN I'm thinking of using tags for an entity to see how many waypoints are around the current one
Since waypoints will always be spawned in the same position relative to a room I can tell how many directions the entity can go
And then I can use tags for like
#waypoint
#2P (2 near)
#1H (1st hall out of four, so it knows how to path to elevator)
And then inside the elevator they can have
#E (elevator)
For any special interactions while in the elevator

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And then just a series of if statements