#Snake Cv2

1 messages · Page 1 of 1 (latest)

tired fossil
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I want the movement of models to be like snake or slither.io

opal mica
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two different games

tired fossil
obsidian shadow
opal mica
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snake follows a grid, and slither follows an arrow

opal mica
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nice

dusky thunder
verbal lantern
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Are you using a trail?

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Cause, if so, every set amount of time you could add the current head position of the snake to a list and then remove the last index of the list only if the list has more than 10 or whatever number

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Then you can just follow those vectors to create a trail

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Or I’m pretty sure some people just use a trail and then extend the life on said trail but for the games you’re talking about they use segments

verbal lantern
opal mica
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watch a video on youtube

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looks of good examples of snakes logic

opal mica
tired fossil
dusky thunder
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I can't say I can make one, But I feel tempted to attempt it.

I have a slim idea on where to get started, Although it may not work entirely.

opal mica
# tired fossil I cant find a video on rec room that just teaches this one niche concept

Hi guys! Today I recreated the classic snake game with vanilla redstone. I hope you enjoy!

Patreon: https://www.patreon.com/mattbatwings
Discord: https://discord.gg/V5KFaF63mV
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My texture pack: https://modrinth.com/resourcepack/mattpack
World Download: (JAVA 1.18.2) SPEEDUP RECOMMENDED
https://www.plane...

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