#pointing system

1 messages · Page 1 of 1 (latest)

deep bramble
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Get the trigger handle's forward vector and set that as the object's rotation.

compact beacon
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ok

compact beacon
deep bramble
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It's a chip.

compact beacon
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ok hold on

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ok i have them both spawned in the trigger and vector

deep bramble
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Not a vector component

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Just use the Trigger Handle's forward vector, which you can get with the Get Forward Vector chip.

compact beacon
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thats what i have

deep bramble
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Yellow port.

compact beacon
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ok

deep bramble
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Connect that to the Get Forward Vector

compact beacon
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its connected

deep bramble
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Now set that as the object's rotation.

compact beacon
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how do i set the objects rotaion

deep bramble