#PvE suggestions

1 messages · Page 1 of 1 (latest)

deft silo
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Simple question,

I'm making a PvE system the Ai does the following:

    • Damage player Obviously
    • Push player back if said player is in the Opponents hit box for to long
    • Can parry players attacks which include mele and ranged attacks (Some magic attacks cannot be parried by the Ai)

I'm implementing knockback so the player can push the Ai back depending on the Damage inflicted.

I've come at a loss of ideas on to add to the PvE system, to make it feel like your really fighting it. I've gotten congrats on how well made it is, but I don't feel the same it feels like somethings missing while actually fighting it.

Ideas I'd like to hear would specifically be attacks that the Ai do and overall PvE Requirements to make a good system!

wary wagon
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Make it so it can dodge attacks

deft silo
wary wagon
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Have you ever played For Honor before

deft silo
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Nope

wary wagon
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Oh okay, well I envision that game when I think of melee combat. Sometimes the dodge is just a normal one, and sometimes it is a follow up with an attack, the mix up is what tricks you

deft silo
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Sounds like a good way to implement dodging, ill have to look at gameplay to get a better idea though.

deft silo
wary wagon
deft silo
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Good to know, I'll update the Ai's arsenal so you can actually dodge with it. atm the dodging is useless. gotta make him more packed with attacks

deft silo
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Im gonna add a cool down for then dodge people will overuse it and win faster

#

It happens near the end of the video

rigid reef
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this is looking good btw! nice job

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how much CPU does 1 of these take to run?

deft silo
deft silo
rigid reef
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the ai itself

deft silo
# rigid reef the ai itself

Not much its ran off mostly between contact through trigger volumes (Not the most efficient but its friendly on the CPU) i was thinking about using spherecast but that would result into an unfriendly CPU system I believe there's one Custom Hz for the AI and the dodging uses the same Hz to prevent excessive use of said Hz.

I think it takes at least 10 or maybe 20 im not sure on the specifics id have to check again.