I have four chips
Player joined --> If player is local --> Audio player set volume --> Play Audio.
(Plus a Float variable)
This is for a "settings" system Giving you the option to choose your volume then when joining a subroom if theres music the volume will set as the players choice in the settings. One problem
The player is never local when they join, meaning on join the audio player doesn't play i could get rid of the If player is local chip or add a delay before execution but my point here is
Why is the player Not local On join!