#How Do I Unsync HUD?
1 messages · Page 1 of 1 (latest)
It should already be u synced if your gunning it locally
So ALL HUD elements are local by default, if they’re synced, you’ve done something to make that the case
i done nothing, just a display and set value
then it’s fine
that value is local
it is still synced though

Can you explain more on that then? Saying it’s synced when by default it isn’t doesn’t help much
okay, just wait like an hour cuz i am doing something

@thick osprey
that system is meant to show the ammount of currency a player has on the hud
Could you explain to me what that bottom system is doing please?
the top is enabling and bottom is the actual setting the value
i know it messes up CPU but ima fix it
Alright, so the issue here is that player joined event fires for everyone, now that’s not the problem, but what the real problem is you are using a for each on all players and using that to get the balance of those players and it is displaying their data, not yours
ah, i understand
The “currency get balance” connect that the the 2nd chip in your “enable” system, DO NOT use the for each and the get all players chip, you do not need them
Now just connect the set value to the get balance like you did before
that’s it
1 sec
Saves you 3 chips and fixes your problem
You can try run this to update everyone second or two
yeah no never do that, especially when you’re fetching data from the server
you only update it when you need to update it, as in if it has changed
Is there a event to check one a currency changes
Will This Update Automatically Once They Bought Currency?
nope
Use a if player is local after the joined
No it will not
They need to add one
is there any way to make it so it does? 😭
There are several ways, none are efficient though
long story short, room currency is bad
so i just cant?
if you want to have it always update, you Will need a system to constantly check their balance
k, ty
also do i just keep "local player":
Can you not put out the currency get balance to a 30 hz then use a into them check one the variable changes update the ui
rool level hud
Same same
What element is it set to?
like display element
progress wheel
do you want it like that? Because if you set it to “inventory slot 1,2 or 3” you can set it’s display type to “inventory item” > Room Currency > your currency
And it will automatically update itself whenever your currency changes
So you don’t even need to make an auto updater
lemme see, 1 sec
dont rly look good 😭
not rly
oki
yeah but that’s really it, your initial issue of the value being synced should be fixed
have a friend join you or something and test it out
it works for me but my friend said it didnt work for him 😭
