#Consumables not working

1 messages · Page 1 of 1 (latest)

azure bloom
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I made this consumables but every time I use them it gives me error

paper trail
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are the consumable events the same?

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did you correctly configure the correct consumable on each section?

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check if they’re valid

azure bloom
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It just compares which consumable is the one the player uses

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Every consumable constant is configured correctly

paper trail
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like for each section of consumable, are the events the same as all of the sections?

left helm
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the error that is happening is because the consumable isnt activated to consume the consumable or deactivated to dismiss the consumable (to prevent that error from appearing if it isnt allowed to be used at that moment)

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it is purely cosmetic (except in the part of actually consuming the used consumable)

azure bloom
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I have a question

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If I activate the consumable when the room loads it will still be activated for the players that joins after the room loaded?

left helm
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players that join the room after one has used the consumable?

azure bloom
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I think I will put it to re-activate every time a player joins

left helm
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whats the point? those consumables are timed so theres no point to reactivate it permanently

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also the consumable still did its intended function but due to this oversight they got unlimited uses of any 3 of those consumables

azure bloom
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I thinked that ''Consumable Activate'' chip was to let players to use the consumable

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Is it really activates the consumable?

left helm
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yes, thats how you make it consume 1 of the used consumable and mark it as active

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deactivate does the same thing but in reverse and doesnt consume a consumable

azure bloom
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Now I understand

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Thanks for the info!

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I think this is better

left helm
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something else important to note is that if the consumable activate chip is used outside of the consumable used event then it will mark the given consumable as active without consuming one of that consumable