#Is there a system to go through all players

1 messages · Page 1 of 1 (latest)

ripe path
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I'm trying to get a list take MY name off of it (paper) then go through everyone's name in the list as a normal output instead of the list output. For example, if it was me, Jeff, and my grandma playing, it would remove my name from the list and then show Jeff and grandma a sub-title specifically. (I can't get any more specific.)

gentle ledge
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So basically you want to show everyone a subtitle?

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Bc you don't need a list

ripe path
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Ye i want to show everyone a sub title except me

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or a player that i put on a string

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like a kind of black list so the sub-title dosnt show up for them

gentle ledge
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Ok then you need a list

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No wait

gentle ledge
ripe path
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ye only one player needs to be black listed

gentle ledge
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Ok then you don't need any lists

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Place down a event reciver, Sender, and definition

ripe path
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alr

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is this to sync everything?

gentle ledge
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Configure the definition board and change it's name to whatever you want (for example blacklist subtitle) and then scroll down and add player to the port thing. Then configure the sender and set the top thing to the definition you just made and the bottom thing to all

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Also do that with the reciver but the reciver has no bottom thing

void rampart
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Ya don’t need the player input

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Just send the event to others

gentle ledge
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For the player that gets blacklisted

ripe path
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so this

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?

gentle ledge
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Exactly but configure the event definition and add the player port

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No wait

ripe path
gentle ledge
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Wich player should get blacklisted?

ripe path
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meh

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im paper

gentle ledge
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A player that has a role or something like that?

ripe path
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well i wanted it so that if i put the name into a string variable then it would black-list that person

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or by using this

gentle ledge
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But why?

ripe path
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so it will balck list them from the sub-title?

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and i would also use the thing that let you type in stuff

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the player promt thing

gentle ledge
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Well anyways hook up the event reciver to a if chip and the condition of the if chip is hooked up to a equals

ripe path
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?

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like this im guessing

gentle ledge
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The A port of the equal should be the local player and the bottom part to the player you want to blacklist

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Then hook up the else output to the Subtitle

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That's it

gentle ledge
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Btw you can remove the skibidi port

ripe path
gentle ledge
gentle ledge
ripe path
gentle ledge
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Then try it out

ripe path
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alr nice

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thx bro

gentle ledge
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I'm actually not sure if it works I just tried to put stuff together in my mind so better try it out with a 2acc

ripe path
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im pretty sure it works

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ill just grab my alt

ripe path
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it works 🙂

gentle ledge
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Nice

void rampart
# gentle ledge You do

You obviously don’t know what others does. But sure go for it chief. As long as it works 🙂

jade moat
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You could do a get all players connected to a for each

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Or list player variable input = all players w/ event receiver set to player joined and at the end of list<player> variable exec goes to remove from list (all) connected to a for each

gentle ledge
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OH GOD OH NO

void rampart
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Others send the signal to all players except the input player

gentle ledge
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well

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Maybe next time when someone needs something like that

jade moat
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I just wanna help

gentle ledge
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Net go brrrr

jade moat
gentle ledge
jade moat
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But why

gentle ledge
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Military kid method

jade moat
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I do it a lot in circuits

gentle ledge
gentle ledge
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And net issues can affect your circuits system

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Like not working anymore

jade moat
gentle ledge
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What if he wants to make a 20vs20 pvp game

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See

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Just use the event method

jade moat
gentle ledge
jade moat
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👌

gentle ledge
jade moat
gentle ledge