#need help with ray cast

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tawdry pasture
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they have player and object outputs, wdym. They're valid whenever the most recent player or object is hit by it

tawdry pasture
strong cove
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how do i make it so when it hits something it checks if its and object

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if it is

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it send a output to one thing

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if its a player it sends a output to another

tawdry pasture
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so u need a single exec when a player or object on a raycast is valid

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@strong cove