#I need help fixing a rotator that looks at an object
1 messages · Page 1 of 1 (latest)
You don't need a rotator to have an object face a target. Subtract the target's position from the object's position, and set the resulting Vector3 as the object's rotation.
Yes put it to face the target while being flat that’s why I’m using a rotator
Just multiply the resulting Vector3 by another Vector3 of (1,0,1)
That'll remove the Y from the Vector3.
Uhh so I got the both objects positions and then subtracted them
What should I do now
Set it as the object's rotation.
I did and it broke
It was like clipping through the ground and wasn’t flat I don’t want to adjust the height rotation
Please show your circuits.
No
Ok I’ll just wait for the photo
I managed to do it a different way I over complicated it 💀