#What would be the best way to write the data of what walls are open and closed with this?

1 messages · Page 1 of 1 (latest)

plucky talon
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When its finished, it deletes all of the things it used (i dont think the infomation used to create the maze would be useful for doing this anyway)

jolly ginkgo
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What the sigma? you made this????

plucky talon
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im SO sigma

kindred ingot
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Skibidi

plucky talon
jolly ginkgo
# plucky talon yeah that too

This is a little beyond what i might know but what do you mean get the data of what walls are open?

Do you just mean if the wall was removed or kept by the maze generator?

Because if so the best option is probably to make a custom for each to check each row and column and see if there’s a object there

plucky talon
plucky talon
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okays so basically is picks a random node and stores it in a list, goes in a random direction and adds those to a list untill it cant, then it backtracks untill it finds a new node to latch onto, but in to process of it finishing it deletes the path list

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and the only other list i have are the nodes that have been touch witch is not that very usefull

jolly ginkgo
jolly ginkgo
plucky talon