#how 2 get the **number** of players inside a trigger volume?
1 messages · Page 1 of 1 (latest)
List get count
alright, thanks
This is often unreliable, though. Trigger volumes are bugged
I’ve never had trouble with it
yea I tested after using the list get count and the trigger volume and it works well
Give it time, it’ll stop working
I use a CV1 trigger volume to get around it but there are probably better ways to - the cube overlap chip might be a good way but I haven’t tested that yet
There's a specific chip for it actually, "trigger volume get player count" or something. It's slightly cheaper on CPU but barely 😅
@unkempt folio
if u care bout that lil bit left on cpu
also for the logic id use on player entered or exited, execution integer switch with compare value 1
Dude the switch chips are a blessing, they're able to save ssssooooo much CPU