#Is it possible to easily store the exact coordinates of a bunch of different maker pen objects?

1 messages · Page 1 of 1 (latest)

balmy geyser
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I'm wanting to create destruction similar to the game Jujutsu Shenanigans but I'm not sure how I'd store the position for each brick without individually putting in the coordinates for each into a variable (Which would take weeks and a lot of chips)

white onyx
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The only frame would be the actual building built and you play it whenever you need to

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If you really need to save coordinates use a for each a bd a List<vector3> variable

balmy geyser
split spindle
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If you want something like a destructable map that regenerates all at the same time, your best bet is to remove everything, then spawn everything layer by layer

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But what your doing is, efficiently, not possible in rec room

balmy geyser
# split spindle You're going to need to explain what you mean

I was wanting to know how to make a system where lets say you have 200 bricks. You destroy 50 of those bricks and then 10 seconds later 50 more. I was wanting to know how to make it so instead of all 100 bricks you destroyed respawning at the same time, they respawned at different times because you destroyed them at different times, while still making it to where you don't have a bunch of variables. I ended up just doing what Ardenis said and using a animation gizmo to restore them all at once though, the respawning at different times thing really isn't that big of a feature and not worth the hassle.

fierce pulsar
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If you want something to respawn after like 30 seconds you could just configure the object and have a response after 30 seconds

split spindle
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eg. if the person keeping track of which objects are destroyed leaves

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having everyone keep track leads to desync issues
having one person keep track leads to issues of losing data

balmy geyser
split spindle
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This just means storing a Instance Get Lifetime + X value and checking if the current Instance Get Lifetime is greater or equal to the stored value, which will always take X seconds to become true

fierce pulsar
balmy geyser