#Which is better, rooms 1.0 or 2.0?

21 messages · Page 1 of 1 (latest)

deep igloo
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Rooms 1.0. Rooms 2.0 will be way better after it closer to being done, but right now its in alpha

tame oriole
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1.0. I hate compound objects and pistons and rotators and animators don't work

tame oriole
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I don't care

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And I always crash on screenmode in a 2.0 room using mp

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And objects turn invisible and leave their mortal bodies

deep igloo
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its not finished

tame oriole
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It is def not an alpha it's a beta

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Rooms 1.0 is sigma

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And limits v2 rooms is sigma

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Plus u can't skin items in 2.0

tame oriole
deep igloo
tame oriole
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Nah it's a beta male

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Compound objects are a solution to a problem that never existed

deep igloo
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"we are extending the alpha incentive period" "If you meet the open-alpha" update news for rooms 2.0 on 6/5/24 which tells us its still in alpha

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if it is beta, its only been for a very short time. still means its very new and will get alot of changes

autumn dew
quiet basalt
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I dont hate rooms 2.0, I just dislike the fact that Rec Room is making it a solid requirement for most official based content to be in room 2.0 as a requirement. Even though the system itself is still in basically a beta feature.

What I mean by this is that if you want to teach Makerpen classes, they now require all teachers to have their rooms in 2.0.

Featured program such as the Ink Inc one required room submissions to only be rooms 2.0, making an already dead program see even less building traffic.

I get they want to push players to using the new features of building as soon as possible. But even going from Cv1 to Cv2 wasn't this chaotic. Just think they need to give it a bit of time and knock out a lot of the bugs before they start forcing to every player who wants to do anything in the game that's official.

eager dust
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Idk why but every time I try to build in rooms 2.0 I get a glitch where the shapes just start spazing out while im creating them and it makes the objects the wrong size a majority of the time.