#Which is better, rooms 1.0 or 2.0?
21 messages · Page 1 of 1 (latest)
1.0. I hate compound objects and pistons and rotators and animators don't work
its in alpha
I don't care
And I always crash on screenmode in a 2.0 room using mp
And objects turn invisible and leave their mortal bodies
thats because its in alpha lol
its not finished
It is def not an alpha it's a beta
Rooms 1.0 is sigma
And limits v2 rooms is sigma
Plus u can't skin items in 2.0
Ok well compound objects suck
it says alpha on rec.net
Nah it's a beta male
Compound objects are a solution to a problem that never existed
"we are extending the alpha incentive period" "If you meet the open-alpha" update news for rooms 2.0 on 6/5/24 which tells us its still in alpha
if it is beta, its only been for a very short time. still means its very new and will get alot of changes
I dont hate rooms 2.0, I just dislike the fact that Rec Room is making it a solid requirement for most official based content to be in room 2.0 as a requirement. Even though the system itself is still in basically a beta feature.
What I mean by this is that if you want to teach Makerpen classes, they now require all teachers to have their rooms in 2.0.
Featured program such as the Ink Inc one required room submissions to only be rooms 2.0, making an already dead program see even less building traffic.
I get they want to push players to using the new features of building as soon as possible. But even going from Cv1 to Cv2 wasn't this chaotic. Just think they need to give it a bit of time and knock out a lot of the bugs before they start forcing to every player who wants to do anything in the game that's official.
Idk why but every time I try to build in rooms 2.0 I get a glitch where the shapes just start spazing out while im creating them and it makes the objects the wrong size a majority of the time.