#how can I implement this pseudocode into RR
1 messages · Page 1 of 1 (latest)
I already have node baking
Also this is 3d so it needs to check up and down for neighbors not just surrounding
A* 
this is djikstra I think
ye looking at it closer theres only f cost, just so used to that white background n coloring
@swift quiver try to firstly understand the graph data structure
like why weights,vertices,edges even exist/are
you will have it much easier in general then
It’s A*
It’s from that tutorial everybody sends
One sec
Wait wrong one
I ended up making the node baking in my own style I was able to check all possible neighbors, and then gather the neighbors that were in the node list but now I’m kind of stuck
By the way, what I’m confused about is where to close and open nodes
And kind of how to update the nodes after checking
Not trying to be annoying by pinging but here’s what I have done so far
1.Node baking
2.all neighbor nodes of current
3.able to check distance from start node and end node
4.ik how to do the F equation
5.a list of ints for all nodes so I can update F answer
Can one of yall please hop on rr and help me out ik im being annoying but ive been wanting to figure out A* for awhile now
@ruby hare @dire jay sorry for ping but I must do evil things for the sake of learning

Sorry Im in school rn
All good
Wait a min were you in Rec Makers
You just trying to make it where it roams or chases people also?
yea
So was I. I remember ya.
Both I just need to figure out which nodes need to be opened and closed
I can do the targeting/roam system easy