#Body rotation values

1 messages · Page 1 of 1 (latest)

autumn loom
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I’m making a system where it detects the players body rotation to be facing forward, and each time i join the room it changes the values to be negative or positive, so i’m just wondering if it’s possible to like stop that? or is it a bug

timber siren
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Uh I can check it out

last hazel
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Quaternions are weird in the fact that 2 mathematically opposite quaternions are the exact same

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Mathematically identical = Visually Identical
Mathimatically "perpendicular" = Visually Opposite
Mathimatically opposite = Visually Identical

autumn loom
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fuck

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i forgot

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thank you

last hazel
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there is most likely a better way to do this