#I don't remember what the chip is called
1 messages · Page 1 of 1 (latest)
Event Receiver: 30Hz
Get right hand position
Get head postion
Vector3 split
If: Y of hand greater than Y of head
Then: piston run
Else: piston reverse
- If you still need help then please send a picture of your current progress
Of course👍
One more thing, what if I want to do that when I raise my hand a text appears
A text? Like a subtitle that appears at the bottom of the players screen?
No, I liked having the coordinates appear in text form when I raise my hand(The coordinate system already made)
I don't know how to make the text appear
Do you have a text system?
You could make it so the text replaces the coordinates temporarily if you want
Yes, yes, but how can I put a text that is invisible to everyone
You could place a text, configure it, change the “synced” option off
And place a circuit: “Text Set Text” and wire the yellow ports together, wire the execution port from the “then” to the “text set text” and then the right side output to the “piston run”
What is "piston run"
Maybe I didn't make myself clear, I want when you raise your hand a text appears in front of the player where it says the coordinates of the position, I want the text to be in a fixed point
You are here?
Ok. You can do get postion, get local player, and to string
NO No, I'm telling you how I should prepare them
Position them? Do you want to teleport the player?
No
Ok, so you don’t need to position them
The circuits?
Yes
Get local player into the get postion
And then the position into the to string
Qual è la "posizione nella stringa"?What is "the position into the to string"
There is no door in the text called that
Right side of “Get Position” circuit
Result of the “to string” into the “text set text”
Risultato del "to string" nel "text set text".
I did not understand
Do you speak English or are you translating
I'm translating
Ok, if you want I can translate my messages so you don’t have to go back and forth translating. Is it Italian?
Ok yes ita
Ok
Ok, dammi 5 minuti che mi e crashato
ok, ho dimenticato di aggiungere un'altra cosa
questo farà muovere il pistone verso l'alto quando il testo è impostato sulle coordinate del giocatore
E ora?
Collegare la porta "else" del circuito "if" alla porta "reverse" del pistone.
E poi provate a vedere se funziona quando avete finito.
Forse ai capito un altra cosa,😅 voglio che quando alzo la mano, appare davanti a me il text con le cordinate
Ohh ok. Prova questo. Metti giù un circuito di sottotitoli
Ok, ora collegate il lato destro di "to string" alla parte viola del circuito dei sottotitoli.