#y scale with vector scale scaling with 0

1 messages · Page 1 of 1 (latest)

pliant mural
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When I use vector scale the input is 0 Y and x and z have alternating numbers but when I look it magically scales multiplying with 0. No clue if it's intentional or if I'm just dumb. And it only happens when x and z are changing when they stop changing it clicks back to 0. Just dumbfounded how this happens.

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Plz help I'm bald 😭

desert heath
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If you scale soemthing by 0 it’s gonna be 0 btw

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It multiplys each value by the scalar

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That’s how multiplication works

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Anything x Zero = Zero

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It also depends how you set up your Cv2 for the scalar input

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You probably messed up somewhere there

pliant mural
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Not ATM but it's just a vector split vector with a vector create and just leaving y unhooked to make it 0 and hooking it into scale

pliant mural
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I swear to god

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I remade the entire thing

desert heath
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Can you really not take a picture?

pliant mural
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I'm 30 miles from my consle

desert heath
pliant mural
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But it's just a vector split and create with linking x and z and not hooking y and putting it to 0

desert heath
pliant mural
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Amd putting it into scale

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I hooked a subtitle to watch the variables and I hook it up to the end of the scale which has 0 as a input y and 1 on x and z on the vector but when I watched it it had ether Nan or like .0000089 on the y

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I don't think 0 times anything is not 0

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That's all there is

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I don't think it likes scaling 0