#how to give a currency to all players and specific player
1 messages · Page 1 of 1 (latest)
Event sender, event definition, event receiver, set event sender to all
Configure event definition and name it whatever you want
Configure sender and set it to be your custom name that you just set, and change local to all
Then wire a button or something to the event sender
Then on the event receiver wire it to the currency add
configure the event reciver and set it to the costom event
send us a pic of ur circuits
im trying to make it so it gives money to all on a consumable use
this thing right here
this is what u gotta do
wait
make sure to configure the event sender and set the target to all
how do i put the event reciever all players
just configrue it
Configure sender
wdym
when i configue the event reciever the all player option isnt there
Configure sender
And set it to be your customly named definition
you gotta create a defenition first
spawn a event definition and name it All Players
Place down “Event Definition” and configure it, change the name
Place down “event sender” configure it to match the definition, and change “local” to “all”
Place down event receiver and set the event to be the matching definition
when i config event sender i can only see event and target and i cant change the event to the one i named
did you pressed submit when naming the definition?
wdym?
Int variable
Unneeded for what you’re trying to get
You can just replace that with currency add
Or something
dont i need a consumable active and deactivate so it works?
No
What does it look like
Consumable is unrelated to currency
So you probably wired it wrong when disconnecting it
You don’t need that just wire it straight to the give currency
wire what the give currency
Event Receiver
Why do you have two
Delete the top one
Why do you need consumables I thought you needed currency?
i need a consumable that give everyone currency when used
So you want to give a consumable that players can use to get money? Or you want to be able to just give the players money? I’m confused what this is for
think of a starter pack in a simulator game
For everyone?
its gives starting currency when you get it
im not making a stater pack
this is just a eg
Why are you telling me an example
to help u understand you said you were confused right?
Yeah but why not just tell me what you are using this for instead of giving me an example that’s unrelated
ok ill tell you what im using this forr exactly
im making a simulator game were you click a money symbol for money and im making a consumable were a player can buy it and it gives a certain amout of money to all players as somewhat of a gift for everyone in that server
Wouldn’t you want it so if the player bought it, the players would just receive the money and get text that says “player bought (item)! +$$”
You can do consumables if you want but if you don’t have the consumable system built you have to build that, and it’s just an extra step for players
i wanna do the consumable system
Ok then just keep it how it is then
And you are going to need a consumable system if you don’t already have one
ima get my phone and charge it a bit and send a pic
of the cirkits i have rn
im sorry if im annoying you
i prob have i iq of 7
cus ima hella dumb when it comes to circits
No it’s fine. I’m just making sure you want a consumable system for sure because it seems almost unneeded
Could you fly closer to the circuits
Huh
I have award consumable
Yeah that
What do I do with it
Why
Trust me it’s part of the learning process
Once you understand it, it will seem so simple
I can try to explain how event definitions work in a simple way
Can you guide me through ingame maybe if that isn't to much to ask
I could maybe but probably not for like 2 hours
Oh
Ok I’ll try to explain
Events Receivers send a signal everytime that event happens
For example: Player Joined, sends a signal everytime a player joins
Player Jumped: sends a signal everytime a player jumps
Uh huh
Ik all thT
And some things don’t have an event
A lot of custom things
If you make an event definition, it creates a brand new event
Something not already on the game
But it doesn’t do anything until you program it to.
Every single event receiver is pre programmed
Wait Hold on
By giving a event sender a signal, it tells the event definition to run, and sends a signal to the event receiver
Is there a easier way like to give the money to people with a tag, or is that harder
You can test if the player has the tag/role and if they do, then continue the circuit chain
So if you configure the sender to be “all” then it’ll send it to all players.
And each player will go through a test simultaneously
Think of events as a way to link circuits together without having a big strand, it’s linked through the event
Do you want the players to get the consumable, or do you want the players to automatically use the consumable
get them then use it from the backpack
Ok I would place an award consumable
And connect the “All Players” Event Receiver to it
ill just wait, i feel like there would be more steps and im tired trying to figue it out,
If I were you I’d just sleep if it’s late. Sometimes when I’m stressed I sleep and it’s a lot simpler when I wake up
Yeah @Tyoiker
thank you so so much
sent the request
thank you for all the help today
even though i didnt get far
you helped more then i could ever ask for
Of course👍 I believe you can understand it
exelent teacher

once my rr plus tokens come in ima gift you as a thank you to you setting aside your time to help me out (:
You don’t have to 😅
but i wanna
i end up wasting them in random games i only play once anyway
also
i donated 290 tokens to your game that was metioned in your bio im your portfolio
sad the game is disabled tho
would of been fun
It’s rec room glitching because of the get first tag bug 😔 Ty for donating though
Yeah
thanks, have a good day/night