So I’ve made a cv2 health PvP system but rec room bugs don’t let it work, the projectile hit player event in the player definition board won’t activate, so I need a temporary solution. Right now I’m just gonna use a cv1 game rules chip but I don’t know how to make the spawn platform make you invisible with a game rules chip. Any ideas?
#Help
1 messages · Page 1 of 1 (latest)
If it worked before, then it was probably because the player collision data
Wdym?
Whenever I hit a player with a projectile the whole event receiver doesn’t even detect it, and when I spawn a cv2 health PvP system, the event says deprecated.
Yeah
Change the event to be the new projectile hit player
And use collision data get player
What is the new one tho? Is it called playercollision, or something else?
Alr, thanks for the info
So I have the event as the only projectile hit event I can find and already have the collision get player chip but it still won’t detect when I get shot.
Configure the definition board and make it ** Active**
It is
Push updated version?
Doesn’t work
Send a pic
Alr
Here is what is inside the player definition board
Wait
Idky the pic didn’t send 1 sec
Here
Bruh I can’t send pics
What is it executing into?
Exec into an if chip to see if the firing player is the same as the player being hit so u can’t shoot urself, then checking if they are on the spawn platform and then sending out the event for the hit player and sending out the damage and the player hit
So it’s not executing into the if chip?
Put the exec into and event sender and send an event outside the board and receive it outside then run your system
Making sure u create the event definition outside the board
Thank you so much I’ve been tryna fix this forever