#Attach Objects Via CV2

1 messages · Page 1 of 1 (latest)

storm bronze
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There was a post on this from 2022, but I'm wondering if there could be any new ways to accomplish this.

I'm fairly sure there's no current way to make this happen, but can anybody think of a way to basically "attach/clamp" a spawned replicated object to something else? I thought of using the 'set transform in reference object space' chip constantly running, but I also want to do this for multiple replicated objects without having to track the reference position for each individual one, and it seems like it'd be a bit buggy anyway. And of course there aren't any specific circuits to attach an object to a rotator or piston, or pretty much anything as far as I'm aware.

warped wadi
zinc garnet
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It's like having two folders, with folder 1 inside folder 2, wherever you move folder 2, folder 1 will move with it.

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It's a big part of Rooms 2.0: "hierarchical building".

storm bronze
storm bronze
zinc garnet
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For replicated objects you'd want to make a container with all the parts of your object, then replicate the container.

storm bronze
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Sorry I think I'm having a bit of trouble with it, so far all I've managed to make it do is just replicate both the objects and the thing I want them attached to, rather than the objects only

storm bronze
zinc garnet
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You would have to manually attach every ball to the pole.

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Is this for a particle effect?

storm bronze
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Okay so there is no way to replicate them as that

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Nah something different but I was trying to make a simpler example

storm bronze
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Ok well thanks for your help!

warped wadi
storm bronze
warped wadi
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This is a workaround until rec room adds dynamic parenting with circuits

storm bronze
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ohhh I'll try that

warped wadi
# storm bronze ohhh I'll try that

The other option is to have many grabbers on the pole, but u won’t be able to replicate them and u will be limited in how many grabbers u can have

storm bronze
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any way I can stop the grabber's circuit board from disappearing when I attach it to the object to be replicated so it'll be replicated?

storm bronze