There was a post on this from 2022, but I'm wondering if there could be any new ways to accomplish this.
I'm fairly sure there's no current way to make this happen, but can anybody think of a way to basically "attach/clamp" a spawned replicated object to something else? I thought of using the 'set transform in reference object space' chip constantly running, but I also want to do this for multiple replicated objects without having to track the reference position for each individual one, and it seems like it'd be a bit buggy anyway. And of course there aren't any specific circuits to attach an object to a rotator or piston, or pretty much anything as far as I'm aware.