#pls help

1 messages · Page 1 of 1 (latest)

jade swallow
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Spawn or join?

bold swan
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like spawn

jade swallow
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Do you have a PvP system, or what kind of system do you have where they die?

bold swan
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the game chip thingy

jade swallow
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Okay, that’s cv1, idk cv1

bold swan
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how about if they get teleported somewhere how do I make everyone get a knife when they do

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cv2 or cv1 don't matter

jade swallow
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Teleport them and then run an event for all and on the receiver do for each, rec room object get all with tag, equip to main hand,

bold swan
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and if they drop it how will I make them get it back

bold swan
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it didn't work

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k now it did

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but it only works for 1 person

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@jade swallow

jade swallow
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Can I see

bold swan
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how tf would you see

jade swallow
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Picture

bold swan
jade swallow
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Ok step one open your makerpen, click tools, and then click “circuits & debugging” then scroll down and enable always snap circuits

bold swan
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k

jade swallow
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Then move your circuits next to each other

bold swan
jade swallow
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If you move the circuits to be practically on top of each other with that setting then they’ll automatically snap to a grid

bold swan
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k so how do I make it to where if someone gets teleported they get the weapon

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and multiple people can get the same weapon

jade swallow
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Do you plan on having multiple seats?

bold swan
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no

jade swallow
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Ok so what do you want to happen exactly what is the seat for

bold swan
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I could do a different method though

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the seat is how they get teleported

jade swallow
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Place down “event definition”

bold swan
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they use interaction volume and it sits them and unsits them immediately

jade swallow
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“Event sender”

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And “event receiver”

jade swallow
bold swan
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both

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If needed I could have a 2nd seat

jade swallow
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Ok, place down a vector component, (this will be where they teleport)

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Place down the three chips I was saying (the event ones)

bold swan
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k

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I did

jade swallow
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Configure the event definition to be whatever you want

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Configure the event sender to be THAT specific event

And also change the LOCAL to be ALL

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And then make the event receiver that specific event

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Run the interaction volume into the “event sender”

bold swan
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what do I put as the event def

jade swallow
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Name it whatever you want

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But make it memorable like “teleport all and equip” or sum

bold swan
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I meant do I keep it bool

jade swallow
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?

bold swan
jade swallow
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Scroll up and change the name of the circuit

bold swan
jade swallow
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Yeah and click submit

bold swan
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I did

jade swallow
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Ok is the circuit called it now that instead of event definition

bold swan
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yes

jade swallow
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Ok now configure the event senders and event receivers

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To be that event

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The custom named one

bold swan
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ok

jade swallow
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And make sure the event sender at the bottom says ALL instead of local

bold swan
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yeah

jade swallow
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Now run the interaction volume into the event sender

bold swan
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ok

jade swallow
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Then place down a “for each” chip

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And a “rec room object get all with tag”

bold swan
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ok

jade swallow
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On the trigger handle, configure it, scroll down and give it a custom tag

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Then on the “rec room object get all with tag” change the purple port to be the tag

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Make sure ALL of your trigger handles have this tag

bold swan
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huh

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so I need multiple?

jade swallow
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Multiple?

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If you only have one trigger handle, then only one person can hold it

bold swan
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multiple trigger handles

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oh

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okay

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max players will be 5

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so ill have 4

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because the person playing as sans wont be able to get the knife

jade swallow
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Ok

bold swan
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okay now what

jade swallow
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Now make the other side of the “rec room object get all with tag” connect it to the “For Each”

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Connect the Bracket [] port with the other bracket port []

bold swan
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like this

jade swallow
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Connect event receiver to for each

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Yeah

bold swan
jade swallow
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Move the equip object to dominant hand below the for each

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And set the “item to equip” as the “item” on the “for each”

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And wire the “loop” to the equip object to dominant hand

bold swan
jade swallow
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Click thr “invalid player” so it says local player

bold swan
jade swallow
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Now place down an “if” chip and place it to the right

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Wire the red port on the if chip to the “success” port

bold swan
bold swan
jade swallow
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and the orange port on the if to the orange port right above the success port

bold swan
jade swallow
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Now place down a “get position” circuit, and place down a “vector component”, wire the “get position” to the top yellow port on the vector component

bold swan
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hey if you don't mind ill have to be afk for a moment

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my mother is crying

jade swallow
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Oh ok take your time

bold swan
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back

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so uh

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bouta be homeless in july

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thats not on topic rn though back to what we were doing

jade swallow
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Oh shoot that sucks, sorry

bold swan
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eh we'll figure something out

bold swan
jade swallow
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Place a “set position” and a “get local player”

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Set the target to be the local player, and the position to be the “get position” right side

bold swan
bold swan
jade swallow
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Position be right side of get position

bold swan
jade swallow
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Now wire the “then” port on the “if” that’s right next to the events to the set position

bold swan
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okay

jade swallow
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Now try it and see what happens or if it works

bold swan
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it didn't

jade swallow
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Ok did anything happen

bold swan
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it teleported me and my alt there and we both got the same one taking it from me

jade swallow
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Ok place down a for each

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And get all players

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Wire the brackets to each other

bold swan
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alright

jade swallow
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Run the set position into it

bold swan
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then what

jade swallow
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Then wire the right orange one to the other for each

On the equip object dominant hand and set the player to be the item from the second for each

bold swan
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huh

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this is the other for each I have

jade swallow
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Yeah I’m trying something else

bold swan
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so I unwire it all

jade swallow
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No, just the first for each

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If this still doesn’t work I’ll just build one rn and send a pic

bold swan
jade swallow
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Give me a minute

bold swan
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alr

jade swallow
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Retag your trigger handles

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Make one say Frisk0

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Then Frisk1 Frisk2 etc

bold swan
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okay done

jade swallow
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Okay then build this but replace the thing that saying ”fryingpan” with “Frisk”

bold swan
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well uh

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problem is

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I cant really read any of that

jade swallow
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Ok I’ll try to get a better picture

bold swan
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or take multiple

jade swallow
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Is this better

bold swan
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yes

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some I cant really see though

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like the stuff on string concat

jade swallow
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The middle one just make that say Frisk

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Top one is nothing

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Bottom one is the To String

bold swan
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or yknow you could just let me join your game

jade swallow
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What do you have so far

bold swan
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hell if I know

jade swallow
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You should already have half the circuits placed down

bold swan
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yeah

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but that dont mean they connect to the same thing

jade swallow
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Here I’ll rearrange them

bold swan
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how about I just restart

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then do whatever is on that picture

jade swallow
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Ok

bold swan
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on the unequip from slots is it all true

jade swallow
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Yeah

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Idk if this is easier to read but I moved them around

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Also the white arrow at the top right is where they will spawn and where they will face

bold swan
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also

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the rr object get all with tag

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what will the tag be

jade swallow
bold swan
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I meant whats the tag

jade swallow
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Wdym?

bold swan
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like its a tag thing do I not put a tag b4 wire

jade swallow
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Which circuit?

bold swan
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recroom object get all with tag

jade swallow
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It should just be wired to the string concat result

bold swan
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ok

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YO IT WORKSS

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w

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you're literally the most helpful and patient person ive met in my life tbh

jade swallow
bold swan
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