#pls help
1 messages · Page 1 of 1 (latest)
like spawn
Do you have a PvP system, or what kind of system do you have where they die?
the game chip thingy
Okay, that’s cv1, idk cv1
how about if they get teleported somewhere how do I make everyone get a knife when they do
cv2 or cv1 don't matter
Teleport them and then run an event for all and on the receiver do for each, rec room object get all with tag, equip to main hand,
and if they drop it how will I make them get it back
Can I see
how tf would you see
Picture
Ok step one open your makerpen, click tools, and then click “circuits & debugging” then scroll down and enable always snap circuits
k
Then move your circuits next to each other
If you move the circuits to be practically on top of each other with that setting then they’ll automatically snap to a grid
k so how do I make it to where if someone gets teleported they get the weapon
and multiple people can get the same weapon
Do you plan on having multiple seats?
no
Ok so what do you want to happen exactly what is the seat for
Place down “event definition”
they use interaction volume and it sits them and unsits them immediately
Do you want to teleport them or just equip the weapon?
Ok, place down a vector component, (this will be where they teleport)
Place down the three chips I was saying (the event ones)
Configure the event definition to be whatever you want
Configure the event sender to be THAT specific event
And also change the LOCAL to be ALL
And then make the event receiver that specific event
Run the interaction volume into the “event sender”
what do I put as the event def
Name it whatever you want
But make it memorable like “teleport all and equip” or sum
I meant do I keep it bool
?
Scroll up and change the name of the circuit
Yeah and click submit
I did
Ok is the circuit called it now that instead of event definition
yes
Ok now configure the event senders and event receivers
To be that event
The custom named one
ok
And make sure the event sender at the bottom says ALL instead of local
Now run the interaction volume into the event sender
On the trigger handle, configure it, scroll down and give it a custom tag
Then on the “rec room object get all with tag” change the purple port to be the tag
Make sure ALL of your trigger handles have this tag
multiple trigger handles
oh
okay
max players will be 5
so ill have 4
because the person playing as sans wont be able to get the knife
Ok
okay now what
Now make the other side of the “rec room object get all with tag” connect it to the “For Each”
Connect the Bracket [] port with the other bracket port []
Move the equip object to dominant hand below the for each
And set the “item to equip” as the “item” on the “for each”
And wire the “loop” to the equip object to dominant hand
Click thr “invalid player” so it says local player
Now place down an “if” chip and place it to the right
Wire the red port on the if chip to the “success” port
and the orange port on the if to the orange port right above the success port
Now place down a “get position” circuit, and place down a “vector component”, wire the “get position” to the top yellow port on the vector component
Oh ok take your time
back
so uh
bouta be homeless in july
thats not on topic rn though back to what we were doing
Oh shoot that sucks, sorry
eh we'll figure something out
This was the most recent
Place a “set position” and a “get local player”
Set the target to be the local player, and the position to be the “get position” right side
^
Position be right side of get position
Now wire the “then” port on the “if” that’s right next to the events to the set position
Now try it and see what happens or if it works
it didn't
Ok did anything happen
it teleported me and my alt there and we both got the same one taking it from me
Run the set position into it
Then wire the right orange one to the other for each
On the equip object dominant hand and set the player to be the item from the second for each
Yeah I’m trying something else
so I unwire it all
No, just the first for each
If this still doesn’t work I’ll just build one rn and send a pic
Give me a minute
alr
okay done
Ok I’ll try to get a better picture
or take multiple
The middle one just make that say Frisk
Top one is nothing
Bottom one is the To String
or yknow you could just let me join your game
What do you have so far
hell if I know
You should already have half the circuits placed down
Here I’ll rearrange them
Ok
on the unequip from slots is it all true
Yeah
Idk if this is easier to read but I moved them around
Also the white arrow at the top right is where they will spawn and where they will face
Result of string concat
I meant whats the tag
Wdym?
like its a tag thing do I not put a tag b4 wire
Which circuit?
recroom object get all with tag
It should just be wired to the string concat result
ok
YO IT WORKSS
w
you're literally the most helpful and patient person ive met in my life tbh
Thank you bro I appreciate it
🇼 🇲 🅰️ 🇳 🇸