#How do i clamp different objects (besides shapes) on Costume Dummies?
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Im going to try and simplfy this as im not a good demostrator and my english is terrible"
I have a Helmet camera system, i want to clamp it on Costume Dummies (Not the FBA Ones) but i dont know how to do it
You physically cannot connect objects other than shapes onto any part of the costume dummy unfortunately
yes please bro
hellmet in rec room
Im trying to work on the game
And I'm failing miserably:)
now idk if the streamer cam point or the RC car has a tag, but if it does, you can get the object using the Rec Room Object Get First With Tag chip and try setting the position using the Set Position chip
set the position every frame using the Update event in the Event Receiver chip
thx bro, I'll try it when I get home
where r u trying to put the camera
on the side of the helmet right?
Srry for responding late but yes im trying to do that
Im not good at reading text, if able to. can you send a demo video?
idk if I can send a vid
At most maybe an image using the grapher
Also I only work with CV2
Image Graph is fine
Have u made any progress btw
Have u figured out if the streamer cam has a tag
And btw, u should consider using cv2 instead of cv1.
U should also consider not using a streamer cam / rec car at all. If you want a helmet cam system for screen players, you will likely need rec room studio to create a good camera system that can be displayed to the player. For vr users, it’s probably best to let them use their default camera as a helmet cam could cause motion sickness.
Im using the helmet cam for those who stream to their viewers a way to simulate real head cam footage, im also aware of motion sickness as the room has a motion sickness warning along with blood/gore, loud sounds and flashing lights
In other rooms i had, i clamp the point to the helmet. But im making the costumes have the helmet attached to them
and i couldnt make any progress on the HM vers
Using rooms 2.0 would make this a lot easier. You place an empty (or near empty if empty in not possible) container inside the container for the helmet. Then u can get the position and rotation of that container inside the helmet and set the position and rotation of the camera to that.
The other option is to use some vector and quaternion mathematics (which uses slightly more chips and is more ink efficient but less CPU efficient) to get the position and rotation of where the camera should be, but I’m gonna guess that u don’t want to do all that since ur still getting used to cv2 (let me know if ur interested in that).
To make a rooms 2.0 room, when creating a room, select the “MakerRoomV2” room (something like that).
I would suggest making the rest of the room first and come back to the helmet cam part much later. The helmet cam is probably one of the easiest (if not the easiest) part of ur hellmet game. U still need to make guns, a health system, a game loop, the map, items u can interact with (doors, supplies), random room generation, and npcs who can pathfind through the randomly generated rooms. If you need help with any of those, feel free to ask more questions in the #1020094893458198578 channel. Do note that u should be using cv2 at the very least (as u will probably realize u can’t do some necessary things with cv1), and if possible, use rooms 2.0 for tools such as the Replicator.