#How do i clamp different objects (besides shapes) on Costume Dummies?

1 messages · Page 1 of 1 (latest)

fallow shore
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As i said before, im making a Rec Room game inspired off a Roblox game (HELLMET) i had the Helmet camera system set up but i cant clamp the Streamer Cam Point/RC Car on to the dummy. How can i do this?

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Im going to try and simplfy this as im not a good demostrator and my english is terrible"
I have a Helmet camera system, i want to clamp it on Costume Dummies (Not the FBA Ones) but i dont know how to do it

open marsh
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You physically cannot connect objects other than shapes onto any part of the costume dummy unfortunately

south ocean
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hellmet in rec room

fallow shore
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And I'm failing miserably:)

south ocean
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set the position every frame using the Update event in the Event Receiver chip

fallow shore
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thx bro, I'll try it when I get home

south ocean
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on the side of the helmet right?

fallow shore
fallow shore
south ocean
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At most maybe an image using the grapher

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Also I only work with CV2

fallow shore
south ocean
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Have u figured out if the streamer cam has a tag

south ocean
fallow shore
fallow shore
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and i couldnt make any progress on the HM vers

south ocean
# fallow shore In other rooms i had, i clamp the point to the helmet. But im making the costume...

Using rooms 2.0 would make this a lot easier. You place an empty (or near empty if empty in not possible) container inside the container for the helmet. Then u can get the position and rotation of that container inside the helmet and set the position and rotation of the camera to that.
The other option is to use some vector and quaternion mathematics (which uses slightly more chips and is more ink efficient but less CPU efficient) to get the position and rotation of where the camera should be, but I’m gonna guess that u don’t want to do all that since ur still getting used to cv2 (let me know if ur interested in that).
To make a rooms 2.0 room, when creating a room, select the “MakerRoomV2” room (something like that).

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I would suggest making the rest of the room first and come back to the helmet cam part much later. The helmet cam is probably one of the easiest (if not the easiest) part of ur hellmet game. U still need to make guns, a health system, a game loop, the map, items u can interact with (doors, supplies), random room generation, and npcs who can pathfind through the randomly generated rooms. If you need help with any of those, feel free to ask more questions in the #1020094893458198578 channel. Do note that u should be using cv2 at the very least (as u will probably realize u can’t do some necessary things with cv1), and if possible, use rooms 2.0 for tools such as the Replicator.