#how to interpret quaternions moving on a single axis into an angle ranging from 0-360

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fresh star
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Title says it if you have a specific question for me ping me

modern epoch
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W is the angle, X Y and Z are the axis

alpine thicket
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NO ITS NOT

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X, Y, Z, and W are all axis

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there is no "angle" or "scalar"

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If you want angle and axis, you use Quaternion Angle Axis
if you want euler angles, you use Quaternion Euler Angles

@fresh star

modern epoch
alpine thicket
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what you probably figured out is how to turn an angle and axis into a quaternion using trig