#Movement Speed
1 messages · Page 1 of 1 (latest)
Because there's a ton of different speeds and roles can only have 20, correct?
I don't want to use like 20 role chips 🤣
Ohh I assume for a speed sim game
Then why would you need so many speed options?
It's a system where you can carry objects of different sizes and the bigger the object the slower you move
Oh
I mean, the easiest method would be to use roles but you could get an event for when the player moves they get forced by a velocity backwards at half their movement speed
That's what the question is asking...
You just kinda re-did the question... That's already what I tried but it makes the player go flying
Like all over the place 🤣
Can I see a picture of the system you tried
I alr deleted it 
They're not there yet but it'll be like 75 ish?
75 different sized items?
I mean, nothing against your game but what would the difference really be if an item is 73rd in weight vs 72nd in weight
But to my knowledge your best bet is to use either backwards force or role chips
Blud this is creation help not judgement zone 😭
Now idk what the original post was but u can just use rooms 2.0 and use Player Set Walk Speed and Player Set Sprint Speed
Ok without using Rooms 2 (We tried and it's buggy as heck and also can't use like half the stuff we planned on for the game)
How would i do this?
Maybe using a custom movement system. Set the player’s default movement speed (using roles) to the minimum. U can use the Update event with the Player Get Steering Direction and Player Get Normalized Steering Speed chips. You can then try some things with Velocity Set and see what works.
But I’m guessing u also don’t want to do that
Ig another option would be to set the walk speed to the highest possible, then limit the velocity of the player and make sure they do not exceed the walk speed you want.
just use rooms v2
Lethal company I’m guessing. You need Rooms 2.0 for that.
Also no 😭
It’s something that hasn’t been done before (to my knowledge)