#Follow like a pet ai
1 messages · Page 1 of 1 (latest)
That cost 500 though def better and easier ways
If you trying to make something follow you this really depends on the situation but on YouTube there is a pretty good tutorial to make a pet like object follow you I think it’s called how to make a pet follow you another option is to look up an ai template that’ll follow you but unless you know how to tweak it to work on unlabeled ground it’ll only work for completely flat areas the last option is the invention but I’d explore my options before spending 500 tokens
I can help you it’s actually really easy just want some credit or (use my temu code because I’m broke seriously)
I’m a master cv2 artist
You could either do:
A: Set the pets position behind the player (as seen in the second video)
B: Make a simple follow system using lerp (1/Distance(Player Body Position, Pet)*Progress))
Look at system
(Subtract(Player Body Position, Pet)VectorSplit(x,0,z)))
You could make the pets stop at a certain distance like they do in the first video when they get too close to the player
You should use the same pyschics ignited games use it’s the same thing but make it stop following you if it’s close
Pet simulator rr 💀
It’s called ai and that would only work on completely flat ground or with a little work around plus dozens of better methods
im not making pet sim i just used it as a example bruv also if i was whats wrong w it
you disrespect my goat bee swarm simulator again I will literally hurt you
B would probably be best since for most games with that there'd multiple pets
bro what 😭
you heard me don't disrespect bss
i didnt say anything about bee swarm simulator 😭
oh i didnt see the pet simulator video 😭