#How do i make a start menu

1 messages · Page 1 of 1 (latest)

random drum
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I need to make a start menu that needs atleast 2 players to start and when u start u get a 10 sec countdown

willow prairie
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Get all players if equals 2 start

random drum
willow prairie
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Get all players

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I think after that you get count

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And then place down an equals chip and if chip

random drum
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No, how do i start?(im not Smart at all)

willow prairie
random drum
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And then to make it so i need atleast 2 ppl to start

willow prairie
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What do you mean like to create the menu?

random drum
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The text (start) that u need to press

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I did that but idk how to make it so it teleports u in the game

willow prairie
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Just place down an interaction volume on the text

random drum
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Ok

willow prairie
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Place down a set postion circuit and wire it to the interaction volume and then connect the “player that used” to the “target” on the set position circuit, and then place down a vector component and move it to where you want them to be teleported. then place down a get position and wire that to the top part of the vector component and wire the get position to the other part on the set position

random drum
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Yes

willow prairie
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Ok

random drum
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Should i tap the Button to see If it works?

willow prairie
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…yeah why wouldn’t you?

random drum
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It works

willow prairie
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Ok that’s good!

random drum
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Ty

random drum
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I think i broke it

vocal flume
vocal flume
random drum
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Alr, but i broke it and idk how to make it work

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The menu

raw juniper
willow prairie
# random drum

Wire the interaction volume part that says “On Use” to the set position circuit part that’s on the left

random drum
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It works! now i need to add the atleast 2 players and i need to make a 10 second countdown(idk how to do that)

willow prairie
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Or make a delay for one second and then run through itself and subtract 1 int every time and when it reaches 0 then you tp

random drum
willow prairie
random drum
willow prairie
random drum
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Oky

willow prairie
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Okay.
Step 1: place down an if circuit
Step 2: place down a get all players circuit
Step 3: place down a get count circuit
Step 4: connect the get all players circuit to the get count circuit
Step 5: place down a greater than or equal to circuit
Step 6: connect the red part on the greater than or equal to circuit to the red part on the if circuit
Step 7: wire the “then” part on the if circuit to the delay circuit
Step 8: place down an event definition
Step 9: configure the event definition and name it to whatever you want
Step 10: place down a event sender
Step 11: Configure the event sender to say All instead of local
Step 12: change the event in the event sender to be the customly named event
Step 13: place down an event receiver
Step 14: configure the event receiver to be the customly named event
Step 15: wire the event receiver to the set position circuit
@random drum

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When you’re done, send a picture

random drum
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Did i do anything correct?

willow prairie
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Place down a “get count” chip

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Sorry

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“List get count”

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Wire the list get count to the get all players

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Then on the greater than chip, there are two gray ports on the left, put the list get count on one of them

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And manually type into the other one “1”

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Then on the delay chip wire the “after delay” to the event sender

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Take a screenshot when you’re done

random drum
random drum
willow prairie
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There are still a few things wrong so I’ll type them out in as much detail as possible for you when you’re ready

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  • The circuit that says Interaction Volume directly above the pink box; rewire the orange part that says “On Use” all the way to the circuit that says if so that they are directly connected with each other
  • The circuit that is called if the red port; that port is called the “Bool” it is easy to know which port is a bool because it is red and can only be true/false. Wire that red bool on the it chip to the red bool on the greater than chip, this way the if chip and the greater than chip are directly connected via bool.
  • The greater than chip currently has a yellow port on the left side of it based on your most recent picture. Disconnect it. After disconnecting, it should go from yellow to gray.
  • The circuit named list get count has a green port on the right side of it. This port is called the “int” which is easily known because it is green and can only be whole numbers. Wire this green int port on the list get count to the top left of the greater than chip.
  • After doing the last step, the bottom left port of the greater than chip should be replaced with a new green port that has a zero on it. By opening your maker pen > clicking palette > clicking connect, you can hover over this “0” and single click it one time to open up its menu. On the menu, replace the “0” with a “1”.
  • Now you have a greater than chip. It will test if the top left number (players in your game) is greater than 1, (at least 2 players to start)
  • Place down a new circuit called: Get Local Player . This circuit will get the player of whom is running the circuit. Wire this circuit to the “target” port on the set position circuit
willow prairie
raw juniper
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lol

willow prairie
raw juniper
dire tide
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you could of made this a lot simpler

raw juniper
dire tide
willow prairie
dire tide
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circuits needed:

2 synced bool variables
get all players chip
list get count chip
greater or equals chip
int volume

willow prairie
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How would you test if there are 2 or more players

slow sphinx
willow prairie
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Ok and what do you do with that information

slow sphinx
willow prairie
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in this scenario we need at least 2 players in order to start the game

slow sphinx
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and the you can just place it into anything else

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or ya could just use

get all players chip
list get count
greater or equals
if

4 chips now

willow prairie
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And we need a 10 second countdown/delay

slow sphinx
random drum
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Im confused what do i need to do

willow prairie
raw juniper
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I cant tell if yall are arguing over chips 🥹

random drum
random drum
willow prairie
random drum
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Yes

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Lemme send u a ss

willow prairie
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Ok

random drum
willow prairie
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Ok that looks good’ 👍 if you want, you can place a subtitle and connect it to the “else” part of the if chip and it can say something like “Need 2 players to start”

random drum
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And wait 10 second till the game starts notifications

willow prairie
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Of course!

random drum
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Where do i need to Connect the subtitle?

willow prairie
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On the if circuit, the else port will run when a player tries to start a game with only themself

random drum
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Player show subtitle?

willow prairie
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And connect the yellow “player” port to the player port on the interaction volume

random drum
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Where do i wire the subtitle
?

willow prairie
random drum
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And priority?

willow prairie
# random drum And priority?

Priority means if you are to send 2 subtitles at once, the one with the higher priority will show for the player

random drum
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Oh do i need it?

random drum
willow prairie
random drum
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Oh

willow prairie
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It also works like a puzzle, the left side can only fit into the right, the receiving end can only be connecting with sending signals, receivers are always on the left, senders on the right. You send a signal and the other circuit receives it

random drum
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Mhm

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Idk

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Im too dum for this ):

willow prairie
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It’s ok

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I’m in math class though hold on

random drum
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Making a Murderatphrog FanGame îs way harder than i thought , i will wait

willow prairie
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Ok, @random drum what part are you having trouble with

random drum
willow prairie
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Ok what are you trying to do

random drum
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Make the first You need atleast 2 players to start appear on screen

willow prairie
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What are you trying to connect

random drum
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Idk

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Purple

willow prairie
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Ok the purple should look like [“”] by default

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Click on it and change it to whatever you want the text to be as a subtitle

willow prairie
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So you know what an execution port is right?

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The orange one

random drum
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No, all ik about circuits îs making a sliding Door, a clicker Button and a currency sistem

willow prairie
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Circuits’ wiring flows left to right

random drum
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I see the Orange one left or right?

willow prairie
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So when you wire something together, and it connects in a straight uncurved line, the left one is the sender

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The right out is the output, left is the input

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A circuit doesn’t do anything unless it is being sent a signal from its receiving/input port

random drum
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And do i need to wire left to right?

willow prairie
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You wire the right side of one circuit to the left side of the other circuit

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The right one sends an output, and it flows through the wire, into the left side of a circuit (the left side is the input)

random drum
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I wired left and right of same circuit

willow prairie
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So if an if chip receives a signal, it will test if its bool is true or false, and send out a signal proportional to the bool (true=then, false=else)

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In this case, your system tests if there are 2+ players, and on the if when there are 2+ players, it sends a true=then signal to start the countdown

random drum
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This is really hard to understand even tho im 16 i think im too dum

willow prairie
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think of each circuit as a person

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Each with their own designated job

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None of the people have any information at hand, so they won’t communicate with each other

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But if you tell a person, (send a signal) they will tell whoever they are connected to their information

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The person they are telling this to is whatever circuit is connected to it

random drum
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Mhm

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But i have no clue on subtitles thing

willow prairie
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So if you have one person (if chip) and their job is to check bools, they will get a message from another person saying, “check the bool” and then they will check it. If the bool says true, they send a message to another person through the “then” port, if the bool is false, they will send it through the “else” port. Your system is currently set up so the bool is only true if there is two or more players, so the person will always send a message through the “then” port unless there is only 1 player, then they’ll send it through the “else” port. The else port should be connected to the subtitle port, where their job is to send the subtitle

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If there is only one player the if circuit will send an output signal through the else port. The else port should be connected to whatever circuit you want to run if there is only one player, in this case, the subtitle.

willow prairie
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Ok, try it again and let me know if something doesn’t make sense

random drum
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Now it show the subtitle but it does not start game

willow prairie
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You by yourself?

random drum
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Yes

willow prairie
random drum
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But it only says i need more players

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Wich i do have

willow prairie
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Wdym

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Isn’t that what you want

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You want it to say you need more players

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Right?

raw juniper
formal trout
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@random drum Still need help?

random drum
random drum
formal trout
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@random drum What do you need help with

willow prairie
# random drum Idk how to organize

Organizing doesn’t affect how the circuits work. I wouldn’t worry too much about organizing unless you’re about to put a bunch of circuits together

formal trout