#seat problems
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Bool variable I believe
So use a “When player joined” event and connect it to an “If” Chip
Then set the “If” Bool variable to the bool output on the seat that says whether a player is seated or not
Then connect the “Then” output on the “If” chip to the “Seat player” for the seat, connect the “Else” output to the other seat
Once the player joins it’ll check if another player is already sitting, if they aren’t; it’ll seat them in the first seat, if they are; it’ll seat them in the second.
Ok thanks I’ll try it out
I can help if you need it