#seat problems

1 messages · Page 1 of 1 (latest)

tender parrot
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In my game right when you load in it seats, you there’s two seats, but if two people join at the exact same time, one player won’t be seated how can I fix this

unborn abyss
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So use a “When player joined” event and connect it to an “If” Chip

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Then set the “If” Bool variable to the bool output on the seat that says whether a player is seated or not

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Then connect the “Then” output on the “If” chip to the “Seat player” for the seat, connect the “Else” output to the other seat

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Once the player joins it’ll check if another player is already sitting, if they aren’t; it’ll seat them in the first seat, if they are; it’ll seat them in the second.

tender parrot
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Ok thanks I’ll try it out

unborn abyss
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I can help if you need it