#"Degenerative FPS" Issue in Room

1 messages · Page 1 of 1 (latest)

spark goblet
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This is an Odd Issue..
I have no idea what could be causing it as I've been Very careful with CPU & Network heavy circuits
Though This is a RRS room and it has 5 Canvas UI's and Trees though again the Canvas UI's are just buttons
and there only 4 or 5 trees.
And reason to why I call it Degenerative FPS is when I load in I'm at 60fps but after a few minutes it goes way down to the
8-14fps range and when I save the room it goes back to 60fps.
Why is this happening? and how can I possibly fix it?

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(added note: this only started after it became an RRS room)

ocean glacier
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I have talked to dev about this a very long time ago

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  • as u can see @spark goblet u have 4100 circuits I would recommend lower the amount
spark goblet
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Good point

ocean glacier
spark goblet
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alright then

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I Will say though!
The lag was ALOT WORSE and used to go down to like 4fps max
what i did was simple make the trees from before Rec Room Objects

spark goblet
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Update on the Issue
I will say that there were 2 main issues
the first was too many circuits as Syctona pointed out
the second was Way too many Models (no not RRS models but Maker Pen Models)

This Issue has been resolved. ...kinda

shell robin
spark goblet
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Im Re-opening this Post as I have a question that is related to this post.
If I were to have many Non-Rec-Room-Objects such as trees would that cause a problem with lag?