#rrs ai
1 messages · Page 1 of 1 (latest)
nope
still nothing in regards to the components and circuits that will allow for things like this
😔
U just gotta use circuits but you can add bones and animation within studio
Wdym bones
And I don’t want A* pathfinding bc it’s not that good
It’s a thing in unity and blender it’s riging a object by joints it’s kinda hard to explain and there is no possible way (I’m Pretty sure) to make AI in RRS you have to use cv2 idk if you can use nav mesh within RRS now
Oh that’s rigging for animations and stuff not for pathfinding
I was talking about the ai used in the teenage Mutant Ninja Turtles game
A* is the best type of pathfinding currently, and the AI in the ninja turtles game I think was C# Scripts and Nav Mesh probably
Btw nav mesh is unitys built in AI System that is A*
@modern cedar
Oh I was thanking about the A* that’s used for like the bad ignited games
Yeets A* is used way differently than nav mesh nav mesh is Like open world pathfinding yeets is custom
And is there no way to use there nav mesh in rec room/RRS
I don’t think you can do it with RRS but you can get a Scuffed version by making goblin AI (Goblin AI uses Nav Mesh)
@modern cedar
that’s the one I’ve been using but you can only have like 8 of them
8 of what?
8 goblins