#how do i use / get the player of the Level Reached event?

1 messages · Page 1 of 1 (latest)

unreal drum
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The event is local

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Meaning it only fires for the person who leveled up

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If you want to get the players who leveled up you will need to create a event that sends it to ALL players

full fossil
unreal drum
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Place a event definition and give it a name like “leveled up” and add a player property

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place a event sender and choose the event you created then look for second option choose ALL and keep the player input to local player

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Get a event receiver and choose the event you made

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Whenever you execute the event sender all players will receive it at the event receiver

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with the player who executed it

full fossil
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i made an event and the sender has its target to all

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oh wait

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nevermind, i didnt know how definitions worked.

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oml

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okay, i got it.

full fossil
unreal drum
full fossil
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Does Local Player work because the player is the one that sent the event?

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Thats the only reason i see how it could work that way