#Using only one player joined chip

1 messages · Page 1 of 1 (latest)

raw mango
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Is it better to use just one instead of a few? I have five or six throughout my map checking if the player is local, all working on different systems. I’m wondering if it’s possible and possibly better to use just one local player check instead? There’s a stutter when loading into the room, I was wondering if this caused it. Thanks!

timber blaze
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combine all of them

raw mango
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Sweet, thanks!

raw mango
timber blaze
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only in the places it needs to be

raw mango
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Is a sequence a chip or is that the term for using one exec?

raw mango
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Thank you!

honest sphinx
# raw mango Thank you!

u will NEVER need sequence

Remember there is no delay (there is, but nothing like, applies until the next frame of the game, so essentially there's no delay) between circuits unless u purposely add or create one. So really, only order matters. Just reorder your chips if needed so that they're all chained together

Spawning more receivers adds complexity bc u dont know which one execs first (as cpus (what cv2 runs on) can only use the control word (a lowest level binary sequence that controls micro operations on the cpu) to do multiple things at once, otherwise nothing else in a cpu ever runs multiple things simultaneously). Not to mention receiver & sequence are additionally uneeded chips