Is it better to use just one instead of a few? I have five or six throughout my map checking if the player is local, all working on different systems. I’m wondering if it’s possible and possibly better to use just one local player check instead? There’s a stutter when loading into the room, I was wondering if this caused it. Thanks!
#Using only one player joined chip
1 messages · Page 1 of 1 (latest)
use one
combine all of them
Sweet, thanks!
Would I split up the signal using delays in points where I can’t use the chips output?
Use a sequence
only in the places it needs to be
Is a sequence a chip or is that the term for using one exec?
its a chip
Thank you!
u will NEVER need sequence
Remember there is no delay (there is, but nothing like, applies until the next frame of the game, so essentially there's no delay) between circuits unless u purposely add or create one. So really, only order matters. Just reorder your chips if needed so that they're all chained together
Spawning more receivers adds complexity bc u dont know which one execs first (as cpus (what cv2 runs on) can only use the control word (a lowest level binary sequence that controls micro operations on the cpu) to do multiple things at once, otherwise nothing else in a cpu ever runs multiple things simultaneously). Not to mention receiver & sequence are additionally uneeded chips