#AI/Spawner Component Help

1 messages · Page 1 of 1 (latest)

dire wave
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I have a system where the ai should spawn when the room loads, the when all objects are destroyed it activates a 25 second delay and spawns again but its not doing it. They spawn and walk forward for a couple seconds then despawn and not all of them respawn. I cannot find a fix to this.

elder fossil
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Do you have your nav mesh baked?

If the AI just self deletes, that usually means there’s no Nav Mesh for them to pathfind on

dire wave
elder fossil
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Is the AI spawning inside of the nav mesh?