#how do you attach objects to every player permanently
1 messages · Page 1 of 1 (latest)
based on my knowledge right now you should try using a set position and an event receiver also put a body position chip after thats done connect the event receiver to the set position and configure it to be 30HZ, connect the player body position to the position pin on the set position and lastly connect the target pin to the light that you are using
and if it didn't work then i'll try and solve it myself
thanks ill be sure to try it out
awesome that seem to have worked
well atleast for one player
i’ll have to try it with my mate in a bit or something
thanks lots thou
if there is multiple lights you could put them all in a list create
Just tag the lights "light#" where # is a number based on its index.
Then use a String Concat where the first input is "light" and the second input is Player Get Room Index (with a To String), and connect the result to a Rec Room Object Get First With Tag and Set Transform|Position|Rotation
This is one of the best ways with multiple players as it means every player has their own separate light.
Or you can alternately use a Value Integer Switch with the Player Get Room Index instead, this is honestly the cheapest and most effective way I believe.
I would say the last option is what you should do 👍
@simple veldt
Just keep in mind that there is a bug where some players can share the same index or have none at all, which RR cannot fix as it is a Photon's (think that's the name) issue
Shouldn't be much of a problem though
Aight, I'll be here all day lol
Well i didn't really try to find a way so i gave you the knowledge i had as of now but your welcome
i’m a little lost haha
Configure the Switch and add inputs as numbers from 0,1,2... up to the most amount of players in your room - 1