#consumable
1 messages · Page 1 of 1 (latest)
Execution string switch and “to string”
No
Oops-
Ah 😂😅
This is definitely a lot better than what I was suggesting
lol
So what's the right answer?🤣
I came back and the message was gone 😂
There are different ways to do it, but I personally like this one because you just have to circuit what each consumable does to the different outputs of the string execution
Hm, great to know
I barely have any knowledge on the “Execution String Switch” lol
It takes whatever text is submitted into it (in this case the name of the consumable), and checks it with every output that you set. Only annoying part is if you have a lot of consumables, as you need to accurately put in the name for each one.
So what you did or I put it on my program
To add outputs, just do configure one it
You don’t need the consumable constant near the receiver, you can just connect the consumable to the “consumable activate” and “consumable deactivate”
You can do your current system, but if you’d like to save chips and have more organization (you do, trust me) then use the switch
Wire “Consumable 1” Exec to the Consumable Activate lol
Yes 😅
Yup
Have the upper case and and special characters the same too
?? @zealous oyster
You have it connected on Failed connect it on "Consumable 1"
If you didn't already that is
Surprised to see you here
I usually get here to answer AI stuff when asked about 😃
Wire consumable activate to the consumable used
How's that
You know how you connected the consumable output from the event receiver to the “To String” chip? Do the same and just connect it to the consumable activate chip
Yes I do them and so when I want to activate 1 it activates me another and it puts me only the one I wanted to activate ba the error message I sent above
It's going to be simpler I'm going to explain to you what I want to do so I want to make a system or suddenly it's a consumable or he receives money every 5 minutes for example so for that the player has to buy with tokens this consumable that will give him the money for example for 1 hour he receives 5000 every 5 minutes and I want to make several because I want to make a consumable so that he receives money for 1 hour more for 2 hours for example etc and the problem is that I created all my consumables but when I activate imagine the first it activates me all at the same time So for example on my games I created a consumable or the person who buys is the boss of a nightclub and he suddenly receives money every 5 minutes and when I want to activate for example the consumable that makes me receive money for 1 hour it adds them all to me in my bag and it activates the consumable nightclub pattern and the others when I want to activate them it gives me the error message