#consumable

1 messages · Page 1 of 1 (latest)

deft helm
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What I can put at the exit of the consumable used to say that it is a consumable in particular that I want and not all because when I program but consumable as soon as I activate 1 it activates them all

zealous oyster
deft helm
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I'm not understood

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@zealous oyster

lapis reef
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No

jade spoke
deft helm
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Ah 😂😅

zealous oyster
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This is definitely a lot better than what I was suggesting

jade spoke
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lol

deft helm
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So what's the right answer?🤣

zealous oyster
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I came back and the message was gone 😂

zealous oyster
jade spoke
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I barely have any knowledge on the “Execution String Switch” lol

zealous oyster
deft helm
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So what you did or I put it on my program

zealous oyster
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To add outputs, just do configure one it

zealous oyster
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You can do your current system, but if you’d like to save chips and have more organization (you do, trust me) then use the switch

deft helm
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Like this

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@zealous oyster

jade spoke
deft helm
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Invalid

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Should I put the same name on the switch that I put for my consumable?

zealous oyster
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Have the upper case and and special characters the same too

deft helm
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?? @zealous oyster

finite cloud
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If you didn't already that is

zealous oyster
finite cloud
deft helm
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Yes, I have already connected to consumable 1 @finite cloud

zealous oyster
deft helm
zealous oyster
# deft helm How's that

You know how you connected the consumable output from the event receiver to the “To String” chip? Do the same and just connect it to the consumable activate chip

deft helm
deft helm
# zealous oyster You know how you connected the consumable output from the event receiver to the ...

It's going to be simpler I'm going to explain to you what I want to do so I want to make a system or suddenly it's a consumable or he receives money every 5 minutes for example so for that the player has to buy with tokens this consumable that will give him the money for example for 1 hour he receives 5000 every 5 minutes and I want to make several because I want to make a consumable so that he receives money for 1 hour more for 2 hours for example etc and the problem is that I created all my consumables but when I activate imagine the first it activates me all at the same time So for example on my games I created a consumable or the person who buys is the boss of a nightclub and he suddenly receives money every 5 minutes and when I want to activate for example the consumable that makes me receive money for 1 hour it adds them all to me in my bag and it activates the consumable nightclub pattern and the others when I want to activate them it gives me the error message

zealous oyster
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Even your explanation confused me

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I might just take a look at your circuits in-game and see what’s going wrong