#Position + (Same Position>Scaled>Normalized)
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Who knows
lol
You do
Idk
You wouldn’t normally scale a position, just to normalize it
I’m not actually sure of a good use case for that. It essentially moves the position in the direction of the position from the origin (the amount it moves is the scalar)
Ya, but the vector is normalized, canceling out the scaling entirely 
Oh yeah lol
scale = percewntage and normalize = direction? I belive I saw that somewhere but idk
If you could link where you saw that we could try to explain
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Vector scale multiplies each element by the scalar.
Vector normalize makes all elements 1 or less.
They aren’t scaling a just a position, they are scaling a difference of positions, in this case it is a direction