#I need help with a cv2 system

1 messages · Page 1 of 1 (latest)

raw trout
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How can i do that when i enter a room i can only hear peopel who a inside with me in the room and nobody else ist hearing the people who are inside the room

minor gate
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What?

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And nobody else ist hearing the people?

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I don't understand a single word

raw trout
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kuck mal also ein raum wo man reingehen kann und dann hören nur leute die in den raum sind sich gegenseitig und sonst kein anderen

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also von draußen hört keiner die leute da drin

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checkst du?

minor gate
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I don't speak taco laungange

raw trout
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brd du sprichst deutsch

minor gate
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No I dont

raw trout
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🤣

minor gate
# raw trout checkst du?

Du kannst ein Radio channel Versuchen aber hab die noch nie ausprobiert. Du könntest auch den Raum unter die map packen und Mann kommt da nur hin wenn man ein Knopf gedrückt hat

raw trout
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ja aber wollte so machen das man da halt rein laufen kann also ohne knopf

minor gate
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Dann kannst du Radio channel Versuchen

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Ich probier mal kurz

raw trout
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okay

minor gate
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Nope geht nicht

raw trout
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okay schade

raw trout
hidden widget
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I think they're saying that they want to make it realistic so that you can only hear people in the same enclosed space as you. Pretty sure thats whats going on

raw trout
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or you @hidden widget ?

raw trout
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okay

empty hollow
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lol

raw trout
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ardenis can you help me?!

empty hollow
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sure

raw trout
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thank you ardenis

tawny anvil
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I would say to use is the Radio Channel chip if all of the rooms are physically connected but if the rooms are not physically connected then simply have a low voice rolloff and have the rooms all physically spaced out (image below) and use the doors as "teleporters" to enter another room so you can only hear a player if theyre in the same room.

hidden widget
raw trout
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haha kompletterino

empty hollow
tawny anvil
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radio channel isnt affected by rolloff

empty hollow
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Nooooo but you can still hear other people

tawny anvil
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wdym? use other radio channels for different rooms

tawny anvil
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so I looked into it and did it

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without using radio

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@empty hollow

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however...

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its limited to Rooms 2.0 only

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@raw trout Is your game in Rooms 2.0?

raw trout
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yes

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@tawny anvil

raw trout
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how did you do that?

tawny anvil
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im not home rn so I can't show the whole system but essentially set the voice rolloff to 0 for all playerss as default and use the local player override player voice rolloff.

When the local player enters a room, get all other players in that room and override their voice for the local player but when the local player leaves, use the clear override chip to disable the override on all of the players who were in the previous room

native fable
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oh so it's like for example there are these players

a
b
c

Player a has player b's voice rolloff at 100
Player c has player b's voice rolloff at 500
like that?

tawny anvil
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not necessarily, voice rolloff can be synced and unsynced. The synced rolloff remains at zero but for the players in the same room as the local player, the local unsynced rolloff for those players is something like 50

native fable
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so what i can do is set it up so each person in a specific room can hear eachother?

so voice rolloff override unsyncs the rolloff?