#jail gun help

1 messages · Page 1 of 1 (latest)

rocky yew
#

I copied this off someone’s invention. When shooting a player it doesn’t send them to the location of the vector

bronze shale
#

If one thing in your Cv2 stops or errors everything after it stops

rocky yew
#

The top one?

bronze shale
#

Answer that yourself

#

I’m tryna think of the metaphor ppl use to describe how circuits are if something in it breaks

#

I think it’s like a chain

#

Like a necklace

#

No that’s not it

#

Hmmmmm

rocky yew
#

I connected it to the vector

#

But still isn’t sending the player there when shot with projectile

marsh rivet
#

This is your issue

#

Your raycast isn’t selecting shit

#

Set the value to Infinity

#

@rocky yew

#

This is what a completed version would look like (just pretend that the trigger and the proj launcher and connected)

#

By the way, if you want a more accurate way to make this gun, you can try out using an event receiver inside of the projectile launcher and making the player be sent to the position if they get hit

#

This would be the more advanced method as it would require you to edit the circuit board of the projectile launcher, so if you’re not super farmilliar with circuits, just use the original method, however if you want it to be specifically if a player is hit with a projectile and opposed to a straight line from your gun, this will work much better @rocky yew

rocky yew
lusty yoke
rocky yew
# marsh rivet

I redid it to match this example. Would the projectfil launcher output FIRE IN DIRECTION to Respawn input?

hazy crane
lusty yoke
lusty yoke
marsh rivet
#

at the output of fire foward connect it to the respawn thingy

#

@rocky yew

#

This what it woukd look like corrected