#Event receiver not firing
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Check your error logs
Also what’s your CPU & Net
its just full of errors from the values in the lists being 0, not from the recievers
cpu idles around 3.5 and net at 0
Try wiring the event to a subtitle or something and see if it fires that way, just as a test
Configure the event sender and make sure the Target is set to local or all if needed
it is
It’s firing?
What even is that?
my unorganized circuits for an upgrade board
I want to see your event that’s not firing not whatever that is
Whats the event target set to?
Chances are you probably have to many event receivers
Save the room and try deleting some to see if that the problem
I’ve seen games were people will use the same event receiver for like 10 different systems and it just won’t work
If that doesn’t work just remake the event 🤷♂️
ah man thats annoying but i know this isnt the best way to do this cause every 15 seconds I get a cpu spike
do you have any suggestions for a better system to update all these values?
There isn’t a better way but why are you updating multiple values every 15 seconds?
If the cpu spike is a issue add delays
and don’t fill your circuit boards up with so much
I just like to be redundant and I like things modular so being able to update all the values on the fly
But I guess just using a button to refresh them makes more sense now that I’m thinking about it
Also non of this is in circuit boards
Oh I know exactly what’s wrong with this, I did this mistake too recently 😭
So that’s a custom delay you have, that’s good, the issue is you’re constantly updating the saved time
You need to run the check first, THEN save the time if it’s greater
you’re essentially constantly changing the compare time, so it will never be greater than the precise second
oh wait, you aren’t even using a precise second

Anyways, change up your first image system to match this, and follow through like normal
Right after the “float variable” here, place that event sender you have, you do not ever need to reset its value as it will run indefinitely
That’s your problem then
I’d to an if list equals 0 check
Before doing something