#How to run on authority
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For object authority, use:
If Local Player Is Authority
For room authority, use:
If Local Player Is Room Authority
For Events, place an event sender, and set the target to “authority” (which will use the current authorities context, so if inside a button, whoever is the buttons object authority will receive the event) or set it to “room authority” to directly send the event to room authority
Uhhh… what’s the difference between authority and room authority…
Think of Authority as object authority
When run inside of its contextual graph, it’ll run for the authority of that circuit graph
Oh I didn’t know you could do authority like that for an object
(Truchhi is making me learn new things everyday)
Isn’t that basically the same as the local player???
Like if I want to run 30 different ai which would I use
She’s saying if it’s ran off of the object it’ll localize off of the object authority
Object Authority
And why do you need 30 AI the Net is gonna be hell
Like xp balls from Minecraft that go to you
It’s not really Ai, but it follows you
—-
P.S - Wait then how would people make like zombie survival games?
If I had to guess RRS if not then they all would probably use a list system
List system?
For the event one, it just runs for whoever is the room authority
My balls moving are smooth when it’s just me but when my friend joins it gets really choppy and much slower
Send a picture of your Cv2
Ok
@visual relic
The event runs on authority
oh omg
What
Then how to run on authority
just wire the 30hz
you don’t need to with this system
but you will need a get closest
Why is it so choppy with multiple players
That’s just how authority works
It’ll be choppy for eveyone else except the authority
How to fix
You can make a 60hz but that doesn’t too a crazy amount but it’s a notable difference
There’s a few problems with this system too
I mean like it’s noticeably 10x slower with another player
Every player is gonna be teleporting the xp orb to them and if eveyone is teleporting an xp orb none is going to get it
So you gotta use a get closest
I had it on get closest but I edited my system so it would be easier for you to look at
This system isn’t the most efficient tbh but wire your for each to a get closest
and use the get all players chip for the get closest
It was, I disconnected it to show my event system because that was the current topic
It was a system where it would only come to you if you were within a range