#kill count leadership board

1 messages · Page 1 of 1 (latest)

verbal bluff
#

Here is the cv2 for my kill ranking system. How would I create a leadership board that shows players and their kill number? Would this be a completely separate cv2 system? Or do I need to incorporate it to this system in the photo?

latent skiff
verbal bluff
latent skiff
verbal bluff
#

Im not sure

#

The only thing that I think is the kill would be there green numbers. But not sure if that is correct

verbal bluff
latent skiff
# verbal bluff Should I add an event to this?

So you need a local execution to fire each time a player is killed for the player who did the killing. Feed that exe into the Set Local Leaderboard.
You may be bale to add it outside that system as I still cant quite tell what those chips are all doing
I see in thoes chips you have a level being incremented. you may be able to attach it to an event where "Leve changes" fire event

verbal bluff
#

Okay I’ll give this a try right now

#

What’s the specific chip you are referring to for local execution ? Very beginner to cv2

verbal bluff
#

BUMPing this… still lost and need help

latent skiff
verbal bluff
#

😬

latent skiff
verbal bluff
#

so then a local execution will 'count' a kill for the person who killed (what chip is used to distinguish this?)

latent skiff
verbal bluff
latent skiff
latent skiff
#

or. Is that global....

verbal bluff
#

Gunna check right now

latent skiff
#

that's not quite how it works.

So. In a player definition board chip. there are events you can make to get whos attacking the player and run that on the attacker.
From there youd need to check if the defending player has died and then increment up the leaderboard chip.

verbal bluff
#

Oh.. 😫

latent skiff
#

yeah... Ive done it a few times and its not as simple as it might first seem.

#

@warm mist Heres the thread. Since you did this for hardpoint and such could you provide more detailed info?

latent skiff
verbal bluff
#

Okay I’ll give it a go. Thank you

graceful oyster
#

I made the system

graceful oyster
#

Did you not DM me a few hours ago?

verbal bluff
#

lol you didn’t give me details

graceful oyster
#

I did but okay

#

I might have co owner still i’ll go do it

verbal bluff
#

How will I learn?

#

And to me it wasn’t clear

#

Everyone learns different

warm mist
#

Looks like you might just need to add the "attacking player" to the Player Hit Event

graceful oyster
verbal bluff
graceful oyster
#

I’ll go in the room and look at the Cv2 and type out the steps in detail and explain how much I can

graceful oyster
verbal bluff
#

This wasn’t clear to me at all

warm mist
#

then you check if the player that got hit died. You would then need another event to send the "kill" over to the attacking player so that you can increase the leaderboard stat/cloud variable

verbal bluff
#

And yea three posts so I can get help from anyone

#

I literally reached out to you once today about it

graceful oyster
#

I don’t get what what so hard about that… have you even tried to search up the three things i listed?

#

Two of them contain the word’s leaderboards

#

One of the chips you literally have to go and find in the health system that was made for you

verbal bluff
#

👍🏻

graceful oyster
#

Gimme a sec i’ll type them out

#

I will say this there ain’t a kill variable that’s my fault though I made it whenever i made it a few weeks ago 🤷‍♂️

verbal bluff
#

Hence the reason I was confused.

graceful oyster
#

How to add one to kills

Create a new variable and name it “kills”, this will keep count for the kills, also enable cloud, that will save it when you leave the game

Look for the Event Receiver (Reward), it should be under your xp system that has all the text display stuff

Wire you XP variable execution to the Kill Variable

Like the XP variable place a add chip under it and wire it to the Kill variable in a X wiring shape

Enter in in number 1 for the empty value, this will add one to the variable when you kill someone

—-

Now for showing it on the leaderboard

Wire the outputs of the Kill variable to the Leaderboard Set Player Stats EXECPT THE CHANNEL INPUT

Now place a leaderboard and configure it, and edit the channel names and delete any unnecessary channels

The channels are order from 0 - The channel limit

So on the Leaderboard Set Player Stats make sure it matches up with the channel inside the Leaderboard
@verbal bluff

verbal bluff
#

Ok thanks. I’ll do it tomorrow.

verbal bluff
#

So on the Leaderboard Set Player Stats make sure it matches up with the channel inside the Leaderboard:

**do i configure it to Increment?, **

@graceful oyster

#

also do i change the value at all? its at 0

verbal bluff
#

pretty sure i did everything correctly... however now the health is not changing when players shoot someone

graceful oyster
#

just wire the reward event to the xp

#

and wire your kill variable output into the leaderboard stat chip (value)